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PFRecHit.h File Reference
#include <vector>
#include <map>
#include <memory>
#include <iostream>
#include "DataFormats/Math/interface/Point3D.h"
#include "DataFormats/Math/interface/Vector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "DataFormats/ParticleFlowReco/interface/PFLayer.h"
#include "DataFormats/ParticleFlowReco/interface/PFRecHitFwd.h"
#include "DataFormats/CaloRecHit/interface/CaloRecHit.h"
#include "DataFormats/Common/interface/RefToBase.h"
#include "Geometry/CaloGeometry/interface/CaloCellGeometry.h"

Go to the source code of this file.

Classes

struct  reco::PFRecHit::Neighbours
 
class  reco::PFRecHit
 Particle flow rechit (rechit + geometry and topology information). See clustering algorithm in PFClusterAlgo. More...
 

Namespaces

 reco
 fixed size matrix
 

Functions

std::ostream & operator<< (std::ostream &out, const reco::PFRecHit &hit)
 

Function Documentation

std::ostream& operator<< ( std::ostream &  out,
const reco::PFRecHit hit 
)

Definition at line 72 of file PFRecHit.cc.

References reco::PFRecHit::detId(), reco::PFRecHit::energy(), reco::PFRecHit::hasCaloCell(), reco::PFRecHit::layer(), submitPVResolutionJobs::out, reco::PFRecHit::positionREP(), RhoEtaPhi::rho(), and reco::PFRecHit::time().

72  {
73  if (!out)
74  return out;
75 
76  out << "hit id:" << hit.detId() << " l:" << hit.layer() << " E:" << hit.energy() << " t:" << hit.time();
77  if (hit.hasCaloCell()) {
78  auto const& pos = hit.positionREP();
79  out << " rep:" << pos.rho() << "," << pos.eta() << "," << pos.phi() << "|";
80  }
81  return out;
82 }
float time() const
timing for cleaned hits
Definition: PFRecHit.h:102
unsigned detId() const
rechit detId
Definition: PFRecHit.h:93
PFLayer::Layer layer() const
rechit layer
Definition: PFRecHit.h:96
bool hasCaloCell() const
Definition: PFRecHit.h:90
float energy() const
rechit energy
Definition: PFRecHit.h:99
RhoEtaPhi const & positionREP() const
Definition: PFRecHit.h:119