iIndex is the index where iData is found in the container from which it came iItemHolder is the object to which you add your own objects which inherit from TEveElement
36 fwLog(
fwlog::kError) <<
"failed to get geometry of ME0 chamber with rawid: " << rawid << std::endl;
40 TEveStraightLineSet* segmentSet =
new TEveStraightLineSet();
42 segmentSet->SetLineWidth(5);
47 if (TGeoBBox* box = dynamic_cast<TGeoBBox*>(shape->GetShape())) {
52 double localPosition[3] = {pos.
x(), pos.
y(), pos.
z()};
53 double localDirectionIn[3] = {dir.
x(), dir.
y(), dir.
z()};
54 double localDirectionOut[3] = {-dir.
x(), -dir.
y(), -dir.
z()};
56 Double_t distIn = box->DistFromInside(localPosition, localDirectionIn);
57 Double_t distOut = box->DistFromInside(localPosition, localDirectionOut);
60 float localSegmentInnerPoint[3] = {
static_cast<float>(localPosition[0] + vIn.
x()),
61 static_cast<float>(localPosition[1] + vIn.
y()),
62 static_cast<float>(localPosition[2] + vIn.
z())};
64 float localSegmentOuterPoint[3] = {
static_cast<float>(localPosition[0] + vOut.
x()),
65 static_cast<float>(localPosition[1] + vOut.
y()),
66 static_cast<float>(localPosition[2] + vOut.
z())};
68 float globalSegmentInnerPoint[3];
69 float globalSegmentOuterPoint[3];
72 rawid, localSegmentInnerPoint, globalSegmentInnerPoint, localSegmentOuterPoint, globalSegmentOuterPoint);
74 segmentSet->AddLine(globalSegmentInnerPoint[0],
75 globalSegmentInnerPoint[1],
76 globalSegmentInnerPoint[2],
77 globalSegmentOuterPoint[0],
78 globalSegmentOuterPoint[1],
79 globalSegmentOuterPoint[2]);
82 TEvePointSet* pointSet =
new TEvePointSet;
84 pointSet->SetMarkerSize(0.5);
85 pointSet->SetMarkerColor(1);
89 auto me0id = rh->me0Id();
91 float hitLocalPos[3] = {hpos.
x(), hpos.
y(), hpos.
z()};
92 float hitGlobalPoint[3];
94 pointSet->SetNextPoint(hitGlobalPoint[0], hitGlobalPoint[1], hitGlobalPoint[2]);
LocalPoint localPosition() const override
const std::vector< ME0RecHit > & specificRecHits() const
ME0DetId me0DetId() const
void setupAddElement(TEveElement *el, TEveElement *parent, bool set_color=true) const
constexpr uint32_t rawId() const
get the raw id
const FWEventItem * item() const
TEveGeoShape * getEveShape(unsigned int id) const
void localToGlobal(unsigned int id, const float *local, float *global, bool translatep=true) const
bool contains(unsigned int id) const
Vector3DBase unit() const
LocalVector localDirection() const override
Local direction.
const FWGeometry * getGeom() const
Basic3DVector unit() const