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FakeFrameRotation.h
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1 #ifndef SimG4CMS_FakeFrameRotation_H
2 #define SimG4CMS_FakeFrameRotation_H
3 
5 
10 class G4VPhysicalVolume;
11 
13 public:
14  ~FakeFrameRotation() override = default;
15  Local3DPoint transformPoint(const Local3DPoint &, const G4VPhysicalVolume *v = nullptr) const final;
16 };
17 
18 #endif
Local3DPoint transformPoint(const Local3DPoint &, const G4VPhysicalVolume *v=nullptr) const final
~FakeFrameRotation() override=default