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FastSimulation
SimplifiedGeometryPropagator
interface
StraightTrajectory.h
Go to the documentation of this file.
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#ifndef FASTSIM_STRAIGHTTRAJECTORY_H
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#define FASTSIM_STRAIGHTTRAJECTORY_H
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#include "
FastSimulation/SimplifiedGeometryPropagator/interface/Trajectory.h
"
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// Author: L. Vanelderen, S. Kurz
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// Date: 29 May 2017
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namespace
fastsim {
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class
StraightTrajectory
:
public
Trajectory
{
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public
:
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/*
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\param particle A (usually uncharged) particle (or charged particle with very high pT so that trajectory can be considered straight).
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*/
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StraightTrajectory
(
const
Particle
& particle) :
Trajectory
(particle) { ; }
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/*
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\param trajectory StraightTrajectory does not have any special attribues so it can be copied right away
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*/
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StraightTrajectory
(
const
Trajectory
& trajectory) :
Trajectory
(trajectory) { ; }
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bool
crosses
(
const
BarrelSimplifiedGeometry
&
layer
)
const override
{
return
true
; }
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double
nextCrossingTimeC
(
const
BarrelSimplifiedGeometry
&
layer
,
bool
onLayer =
false
)
const override
;
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void
move
(
double
deltaTimeC)
override
;
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};
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}
// namespace fastsim
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#endif
fastsim::BarrelSimplifiedGeometry
Implementation of a barrel detector layer (cylindrical).
Definition:
BarrelSimplifiedGeometry.h:22
phase1PixelTopology::layer
constexpr std::array< uint8_t, layerIndexSize > layer
Definition:
phase1PixelTopology.h:110
fastsim::StraightTrajectory::StraightTrajectory
StraightTrajectory(const Trajectory &trajectory)
Use Copy Constructor.
Definition:
StraightTrajectory.h:28
fastsim::StraightTrajectory
Mathematical representation of a straight trajectory.
Definition:
StraightTrajectory.h:16
Trajectory.h
fastsim::Trajectory
Definition the generic trajectory of a particle (base class for helix/straight trajectories).
Definition:
Trajectory.h:26
fastsim::StraightTrajectory::StraightTrajectory
StraightTrajectory(const Particle &particle)
Constructor.
Definition:
StraightTrajectory.h:22
fastsim::StraightTrajectory::nextCrossingTimeC
double nextCrossingTimeC(const BarrelSimplifiedGeometry &layer, bool onLayer=false) const override
Return delta time (t*c) of the next intersection of trajectory and barrel layer.
Definition:
StraightTrajectory.cc:8
fastsim::StraightTrajectory::crosses
bool crosses(const BarrelSimplifiedGeometry &layer) const override
Check if an intersection of the trajectory with a barrel layer exists.
Definition:
StraightTrajectory.h:36
fastsim::Particle
Definition of a generic FastSim Particle which can be propagated through the detector (formerly Parti...
Definition:
Particle.h:16
fastsim::StraightTrajectory::move
void move(double deltaTimeC) override
Move the particle along the helix trajectory for a given time.
Definition:
StraightTrajectory.cc:71
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