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Vector3D.h
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1 #ifndef Math_Vector3D_h
2 #define Math_Vector3D_h
3 #include "Math/Vector3D.h"
4 
5 namespace math {
6 
8  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > XYZVectorD;
10  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> > RhoEtaPhiVectorD;
13  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> > RThetaPhiVectorD;
14 
16  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<float> > XYZVectorF;
18  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<float> > RhoEtaPhiVectorF;
21  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<float> > RThetaPhiVectorF;
22 
24  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::LocalCoordinateSystemTag>
27  typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::GlobalCoordinateSystemTag>
29 
36 } // namespace math
37 
38 #endif
RThetaPhiVectorD RThetaPhiVector
spatial vector with polar internal representation
Definition: Vector3D.h:35
RhoEtaPhiVectorD RhoEtaPhiVector
spatial vector with cylindrical internal representation using pseudorapidity
Definition: Vector3D.h:33
ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< float > > RhoEtaPhiVectorF
spatial vector with cylindrical internal representation using pseudorapidity
Definition: Vector3D.h:18
ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double > > RThetaPhiVectorD
Definition: Vector3D.h:13
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > XYZVectorD
spatial vector with cartesian internal representation
Definition: Vector3D.h:8
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< float > > XYZVectorF
spatial vector with cartesian internal representation
Definition: Vector3D.h:16
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::GlobalCoordinateSystemTag > GlobalVector
vector in glovbal coordinate system
Definition: Vector3D.h:28
XYZVectorD XYZVector
spatial vector with cartesian internal representation
Definition: Vector3D.h:31
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::LocalCoordinateSystemTag > LocalVector
vector in local coordinate system
Definition: Vector3D.h:25
ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< float > > RThetaPhiVectorF
Definition: Vector3D.h:21
ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double > > RhoEtaPhiVectorD
spatial vector with cylindrical internal representation using pseudorapidity
Definition: Vector3D.h:10