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Point3D.h
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1 #ifndef Math_Point3D_h
2 #define Math_Point3D_h
3 #include "Math/Point3D.h"
4 #include "Math/GenVector/CoordinateSystemTags.h"
5 
6 namespace math {
8  typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > XYZPointD;
10  typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<float> > XYZPointF;
13 
15  typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::LocalCoordinateSystemTag> LocalPoint;
17  typedef ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::GlobalCoordinateSystemTag>
19 } // namespace math
20 
21 #endif
ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< float > > XYZPointF
point in space with cartesian internal representation
Definition: Point3D.h:10
ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double > > XYZPointD
point in space with cartesian internal representation
Definition: Point3D.h:8
XYZPointD XYZPoint
point in space with cartesian internal representation
Definition: Point3D.h:12
ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::GlobalCoordinateSystemTag > GlobalPoint
point in global coordinate system
Definition: Point3D.h:18
ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::LocalCoordinateSystemTag > LocalPoint
point in local coordinate system
Definition: Point3D.h:15