15 #include "CLHEP/Random/RandGaussQ.h"
16 #include "CLHEP/Units/GlobalSystemOfUnits.h"
17 #include "G4ParticleDefinition.hh"
18 #include "G4ParticleGun.hh"
22 G4int nPhotonsGun = 1;
23 G4int nPhotonsBeam = 1;
24 G4double Energy = 1.15 * eV;
30 : thenParticleInGun(0), thenParticle(0), thePhotonEnergy(0) {
51 G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable();
52 G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle(
"opticalphoton");
56 theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm));
57 theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0));
86 const G4int nLaserRings = 2;
87 const G4int nLaserBeams = 8;
91 G4double LaserPositionZ = 2057.5 * mm;
94 G4double LaserRingRadius[nLaserRings] = {564.0 * mm, 840.0 * mm};
97 G4double LaserPhi0 = 0.392699082;
100 G4double LaserRingSigmaX[nLaserRings] = {0.5 * mm, 0.5 * mm};
101 G4double LaserRingSigmaY[nLaserRings] = {0.5 * mm, 0.5 * mm};
104 G4ParticleTable *theParticleTable = G4ParticleTable::GetParticleTable();
105 G4ParticleDefinition *theOpticalPhoton = theParticleTable->FindParticle(
"opticalphoton");
108 for (
int theRing = 0; theRing < nLaserRings; theRing++) {
110 for (
int theBeam = 0; theBeam < nLaserBeams; theBeam++) {
113 G4double LaserPositionPhi = LaserPhi0 + G4double(theBeam * G4double(G4double(2 *
M_PI) / nLaserBeams));
116 G4double LaserPositionX =
cos(LaserPositionPhi) * LaserRingRadius[theRing];
117 G4double LaserPositionY =
sin(LaserPositionPhi) * LaserRingRadius[theRing];
120 for (
int theParticle = 0; theParticle <
thenParticle; theParticle++) {
122 CLHEP::RandGaussQ aGaussObjX(*
theDRand48Engine, LaserPositionX, LaserRingSigmaX[theRing]);
123 CLHEP::RandGaussQ aGaussObjY(*
theDRand48Engine, LaserPositionY, LaserRingSigmaY[theRing]);
125 G4double theXPosition = aGaussObjX.fire();
126 G4double theYPosition = aGaussObjY.fire();
127 G4double theZPosition = LaserPositionZ;
132 theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition));
136 for (
int theDirection = 0; theDirection < 2; theDirection++) {
138 if (theDirection == 0)
140 theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
147 if (theDirection == 1)
149 theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0));
168 if (
theParticleGun->GetParticleDefinition()->GetParticleName() !=
"opticalphoton") {
170 <<
"<LaserBeamsTEC1::SetOptPhotonPolar()>: WARNING! The ParticleGun is "
171 "not an optical photon";
177 G4ThreeVector normal(1.0, 0.0, 0.0);
178 G4ThreeVector kphoton =
theParticleGun->GetParticleMomentumDirection();
179 G4ThreeVector product = normal.cross(kphoton);
180 G4double modul2 = product * product;
182 G4ThreeVector e_perpendicular(0.0, 0.0, 1.0);
185 e_perpendicular = (1.0 /
sqrt(modul2)) * product;
188 G4ThreeVector e_parallel = e_perpendicular.cross(kphoton);
190 G4ThreeVector polar =
cos(Angle) * e_parallel +
sin(Angle) * e_perpendicular;
Sin< T >::type sin(const T &t)
void GeneratePrimaries(G4Event *myEvent) override
shoot optical photons into the detector at the beginning of an event
virtual std::uint32_t mySeed() const =0
Cos< T >::type cos(const T &t)
LaserBeamsTEC1()
default constructor
CLHEP::DRand48Engine * theDRand48Engine
~LaserBeamsTEC1() override
destructor
Log< level::Warning, false > LogWarning
void setOptPhotonPolar(G4double Angle)
set the polarisation of the photons
G4ParticleGun * theParticleGun