#include <ME0NumberingScheme.h>
Definition at line 9 of file ME0NumberingScheme.h.
◆ ME0NumberingScheme()
◆ ~ME0NumberingScheme()
ME0NumberingScheme::~ME0NumberingScheme |
( |
| ) |
|
|
inlineoverride |
◆ baseNumberToUnitNumber()
int ME0NumberingScheme::baseNumberToUnitNumber |
( |
const MuonBaseNumber & |
num | ) |
const |
|
overridevirtual |
Reimplemented from MuonNumberingScheme.
Definition at line 30 of file ME0NumberingScheme.cc.
33 edm::LogVerbatim(
"MuonGeom") <<
"ME0NumberingScheme::baseNumberToUnitNumber BEGIN ";
References relativeConstraints::chamber, triggerObjects_cff::id, phase1PixelTopology::layer, personalPlayback::level, ME0DetId::minChamberId, ME0DetId::minLayerId, ME0DetId::minRegionId, ME0DetId::minRollId, EgammaValidation_cff::num, HLT_FULL_cff::region, theLayerLevel, theRegionLevel, theRollLevel, and theSectorLevel.
Referenced by ME0GeometryParsFromDD::buildGeometry(), and ME0GeometryBuilder::buildGeometry().
◆ initMe()
◆ theLayerLevel
int ME0NumberingScheme::theLayerLevel |
|
private |
◆ theNEtaPart
int ME0NumberingScheme::theNEtaPart |
|
private |
◆ theRegionLevel
int ME0NumberingScheme::theRegionLevel |
|
private |
◆ theRollLevel
int ME0NumberingScheme::theRollLevel |
|
private |
◆ theSectorLevel
int ME0NumberingScheme::theSectorLevel |
|
private |