CMS 3D CMS Logo

L1TPFUtils.cc
Go to the documentation of this file.
2 
6 
7 std::pair<float, float> l1tpf::propagateToCalo(const math::XYZTLorentzVector& iMom,
8  const math::XYZTLorentzVector& iVtx,
9  double iCharge,
10  double iBField) {
11  BaseParticlePropagator prop = BaseParticlePropagator(RawParticle(iMom, iVtx, iCharge), 0., 0., iBField);
12  prop.propagateToEcalEntrance(false);
13  double ecalShowerDepth = reco::PFCluster::getDepthCorrection(prop.particle().momentum().E(), false, false);
15  math::XYZTLorentzVector(prop.particle().momentum()).Vect().Unit() * ecalShowerDepth;
16  return std::make_pair(point.eta(), point.phi());
17 }
RawParticle
Definition: RawParticle.h:37
BaseParticlePropagator::propagateToEcalEntrance
bool propagateToEcalEntrance(bool first=true)
Definition: BaseParticlePropagator.cc:450
BaseParticlePropagator::particle
RawParticle const & particle() const
The particle being propagated.
Definition: BaseParticlePropagator.h:164
RawParticle::momentum
const XYZTLorentzVector & momentum() const
the momentum fourvector
Definition: RawParticle.h:321
RawParticle::vertex
const XYZTLorentzVector & vertex() const
the vertex fourvector
Definition: RawParticle.h:320
BaseParticlePropagator.h
BaseParticlePropagator
Definition: BaseParticlePropagator.h:82
L1TPFUtils.h
PFCluster.h
math::XYZVector
XYZVectorD XYZVector
spatial vector with cartesian internal representation
Definition: Vector3D.h:31
reco::PFCluster::getDepthCorrection
static double getDepthCorrection(double energy, bool isBelowPS=false, bool isHadron=false)
Definition: PFCluster.cc:39
math::XYZTLorentzVector
XYZTLorentzVectorD XYZTLorentzVector
Lorentz vector with cylindrical internal representation using pseudorapidity.
Definition: LorentzVector.h:29
RawParticle.h
l1tpf::propagateToCalo
std::pair< float, float > propagateToCalo(const math::XYZTLorentzVector &iMom, const math::XYZTLorentzVector &iVtx, double iCharge, double iBField)
Definition: L1TPFUtils.cc:7
point
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5