Go to the documentation of this file. 1 #ifndef Fireworks_Core_FWLegoViewBase_h
2 #define Fireworks_Core_FWLegoViewBase_h
34 class TEveElementList;
36 class TEveCaloLegoOverlay;
37 class TEveCaloDataHist;
FWEnumParameter m_projectionMode
TEveCaloLegoOverlay * m_overlay
FWLongParameter m_drawValuesIn2D
FWLegoViewBase(TEveWindowSlot *, FWViewType::EType)
~FWLegoViewBase() override
FWEnumParameter m_cell2DMode
void populateController(ViewerParameterGUI &) const override
TEveCaloViz * getEveCalo() const override
FWBoolParameter m_showOverlay
void setContext(const fireworks::Context &) override
FWDoubleParameter m_pixelsPerBin
const FWLegoViewBase & operator=(const FWLegoViewBase &)
void addTo(FWConfiguration &) const override
void setFrom(const FWConfiguration &) override
FWBoolParameter m_autoRebin