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Go to the documentation of this file. 1 #ifndef DataFormat_Math_AVXVec_H
2 #define DataFormat_Math_AVXVec_H
15 Vec4(__m256d ivec) : vec(ivec) {}
20 vec = _mm256_setzero_pd();
25 vec = _mm256_cvtps_pd(ivec.vec);
32 Vec4(
double f1,
double f2,
double f3,
double f4=0) {
33 arr[0] =
f1; arr[1] =
f2; arr[2] = f3; arr[3]=f4;
38 vec = _mm256_insertf128_pd(vec,ivec0.vec,0);
39 vec = _mm256_insertf128_pd(vec,ivec1.vec,1);
44 vec = _mm256_insertf128_pd(vec,ivec0.vec,0);
45 arr[2] = f3; arr[3] = f4;
49 vec = _mm256_setzero_pd();
50 vec = _mm256_insertf128_pd(vec,ivec0.vec,0);
55 void setMask(
unsigned int m1,
unsigned int m2,
unsigned int m3,
unsigned int m4) {
56 Mask4<double> mask(m1,
m2,m3,m4); vec=mask.vec;
59 void set(
double f1,
double f2,
double f3,
double f4=0) {
60 vec = _mm256_set_pd(f4, f3,
f2,
f1);
64 vec = _mm256_set1_pd(
f1);
69 return _mm256_set1_pd(arr[
N]);
90 vec = _mm256_cvtpd_ps(ivec.vec);
97 return _mm256_movemask_pd(_mm256_cmp_pd(
a.vec,
b.vec,_CMP_EQ_OS))==0xf;
101 return _mm256_cmp_pd(
a.vec,
b.vec,_CMP_EQ_OS);
105 return _mm256_cmp_pd(
a.vec,
b.vec,_CMP_GT_OS);
109 return _mm256_hadd_pd(
a.vec,
b.vec);
115 const __m256d neg = _mm256_set_pd ( -0.0 , -0.0 , -0.0, -0.0);
116 return _mm256_xor_pd(
a.vec,neg);
120 return _mm256_and_pd(
a.vec,
b.vec);
123 return _mm256_or_pd(
a.vec,
b.vec);
126 return _mm256_xor_pd(
a.vec,
b.vec);
129 return _mm256_andnot_pd(
a.vec,
b.vec);
134 return _mm256_add_pd(
a.vec,
b.vec);
138 return _mm256_sub_pd(
a.vec,
b.vec);
142 return _mm256_mul_pd(
a.vec,
b.vec);
146 return _mm256_div_pd(
a.vec,
b.vec);
150 return _mm256_mul_pd(_mm256_set1_pd(
a),
b.vec);
154 return _mm256_mul_pd(_mm256_set1_pd(
a),
b.vec);
158 return _mm256_div_pd(
b.vec,_mm256_set1_pd(
a));
165 using mathSSE::_mm256_dot_pd;
167 ret.vec = _mm256_dot_pd(
a.vec,
b.vec);
174 using mathSSE::_mm256_cross_pd;
175 return _mm256_cross_pd(
a.vec,
b.vec);
T dot(const Basic3DVector &v) const
Scalar product, or "dot" product, with a vector of same type.
ret
prodAgent to be discontinued
T __attribute__((aligned(16))) arr[4]
double & operator[](unsigned int n)
Vec4(Vec2< double > ivec0)
bool operator==(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
Vec4(double f1, double f2, double f3, double f4=0)
mathSSE::Vec4< double > operator-(mathSSE::Vec4< double > a)
mathSSE::Vec4< double > operator/(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
mathSSE::Vec4< double > operator|(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
Vec2< double > zw() const
Vec4(Vec2< double > ivec0, Vec2< double > ivec1)
Vec4(OldVec< double > const &ivec)
Basic3DVector cross(const Basic3DVector &v) const
Vector product, or "cross" product, with a vector of same type.
mathSSE::Vec4< double > cmpgt(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
Vec4(Vec2< double > ivec0, double f3, double f4=0)
void setMask(unsigned int m1, unsigned int m2, unsigned int m3, unsigned int m4)
Vec2< double > xy() const
mathSSE::Vec4< double > hadd(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
mathSSE::Vec4< double > cmpeq(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
mathSSE::Vec4< double > andnot(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
double __attribute__((always_inline)) __attribute__((pure)) dot(mathSSE
double operator[](unsigned int n) const
mathSSE::Vec4< double > operator&(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
mathSSE::Vec4< double > operator*(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
void set(double f1, double f2, double f3, double f4=0)
mathSSE::Vec4< double > operator+(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)
mathSSE::Vec4< double > operator^(mathSSE::Vec4< double > a, mathSSE::Vec4< double > b)