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BremsstrahlungSimulator Class Reference

#include <BremsstrahlungSimulator.h>

Inheritance diagram for BremsstrahlungSimulator:
MaterialEffectsSimulator

Public Member Functions

 BremsstrahlungSimulator (double photonEnergyCut, double photonFractECut)
 Constructor. More...
 
 ~BremsstrahlungSimulator () override
 Default destructor. More...
 
- Public Member Functions inherited from MaterialEffectsSimulator
RHEP_const_iter beginDaughters () const
 Returns const iterator to the beginning of the daughters list. More...
 
int closestDaughterId ()
 The id of the closest charged daughter (filled for nuclear interactions only) More...
 
double eMass () const
 Electron mass in GeV/c2. More...
 
RHEP_const_iter endDaughters () const
 Returns const iterator to the end of the daughters list. More...
 
double excitE () const
 Mean excitation energy (in GeV) More...
 
 MaterialEffectsSimulator (double A=28.0855, double Z=14.0000, double density=2.329, double radLen=9.360)
 
unsigned nDaughters () const
 Returns the number of daughters. More...
 
XYZVector orthogonal (const XYZVector &) const
 A vector orthogonal to another one (because it's not in XYZTLorentzVector) More...
 
double radLenIncm () const
 One radiation length in cm. More...
 
double rho () const
 Density in g/cm3. More...
 
virtual void save ()
 Used by NuclearInteractionSimulator to save last sampled event. More...
 
void setNormalVector (const GlobalVector &normal)
 Sets the vector normal to the surface traversed. More...
 
double theA () const
 A. More...
 
double theZ () const
 Z. More...
 
void updateState (ParticlePropagator &myTrack, double radlen, RandomEngineAndDistribution const *)
 Compute the material effect (calls the sub class) More...
 
virtual ~MaterialEffectsSimulator ()
 

Private Member Functions

XYZTLorentzVector brem (ParticlePropagator &p, RandomEngineAndDistribution const *) const
 Compute Brem photon energy and angles, if any. More...
 
void compute (ParticlePropagator &Particle, RandomEngineAndDistribution const *) override
 Generate Bremsstrahlung photons. More...
 
double gbteth (const double ener, const double partm, const double efrac, RandomEngineAndDistribution const *) const
 A universal angular distribution - still from GEANT. More...
 
unsigned int poisson (double ymu, RandomEngineAndDistribution const *)
 Generate numbers according to a Poisson distribution of mean ymu. More...
 

Private Attributes

double photonEnergy
 The minimum photon energy to be radiated, in GeV. More...
 
double photonFractE
 The minimum photon fractional energy (wrt that of the electron) More...
 
double xmin
 The fractional photon energy cut (determined from the above two) More...
 

Additional Inherited Members

- Public Types inherited from MaterialEffectsSimulator
typedef std::vector< RawParticle >::const_iterator RHEP_const_iter
 
- Protected Attributes inherited from MaterialEffectsSimulator
std::vector< RawParticle_theUpdatedState
 
double A
 
double density
 
double radLen
 
double radLengths
 
int theClosestChargedDaughterId
 
GlobalVector theNormalVector
 
double Z
 

Detailed Description

Definition at line 25 of file BremsstrahlungSimulator.h.

Constructor & Destructor Documentation

◆ BremsstrahlungSimulator()

BremsstrahlungSimulator::BremsstrahlungSimulator ( double  photonEnergyCut,
double  photonFractECut 
)

Constructor.

Definition at line 8 of file BremsstrahlungSimulator.cc.

8  {
9  // Set the minimal photon energy for a Brem from e+/-
11  photonFractE = photonFractECut;
12 }

References photonEnergy, fastSimProducer_cff::photonEnergyCut, and photonFractE.

◆ ~BremsstrahlungSimulator()

BremsstrahlungSimulator::~BremsstrahlungSimulator ( )
inlineoverride

Default destructor.

Definition at line 31 of file BremsstrahlungSimulator.h.

31 {}

Member Function Documentation

◆ brem()

XYZTLorentzVector BremsstrahlungSimulator::brem ( ParticlePropagator p,
RandomEngineAndDistribution const *  random 
) const
private

Compute Brem photon energy and angles, if any.

Definition at line 63 of file BremsstrahlungSimulator.cc.

64  {
65  // This is a simple version (a la PDG) of a Brem generator.
66  // It replaces the buggy GEANT3 -> C++ former version.
67  // Author : Patrick Janot - 25-Dec-2003
68  double emass = 0.0005109990615;
69  double xp = 0;
70  double weight = 0.;
71 
72  do {
73  xp = xmin * std::exp(-std::log(xmin) * random->flatShoot());
74  weight = 1. - xp + 3. / 4. * xp * xp;
75  } while (weight < random->flatShoot());
76 
77  // Have photon energy. Now generate angles with respect to the z axis
78  // defined by the incoming particle's momentum.
79 
80  // Isotropic in phi
81  const double phi = random->flatShoot() * 2 * M_PI;
82  // theta from universal distribution
83  const double theta = gbteth(pp.particle().e(), emass, xp, random) * emass / pp.particle().e();
84 
85  // Make momentum components
86  double stheta = std::sin(theta);
87  double ctheta = std::cos(theta);
88  double sphi = std::sin(phi);
89  double cphi = std::cos(phi);
90 
91  return xp * pp.particle().e() * XYZTLorentzVector(stheta * cphi, stheta * sphi, ctheta, 1.);
92 }

References funct::cos(), JetChargeProducer_cfi::exp, RandomEngineAndDistribution::flatShoot(), gbteth(), dqm-mbProfile::log, M_PI, phi, createTree::pp, funct::sin(), theta(), and xmin.

Referenced by compute().

◆ compute()

void BremsstrahlungSimulator::compute ( ParticlePropagator Particle,
RandomEngineAndDistribution const *  random 
)
overrideprivatevirtual

Generate Bremsstrahlung photons.

Implements MaterialEffectsSimulator.

Definition at line 14 of file BremsstrahlungSimulator.cc.

14  {
15  // Protection : Just stop the electron if more than 1 radiation lengths.
16  // This case corresponds to an electron entering the layer parallel to
17  // the layer axis - no reliable simulation can be done in that case...
18  // 08/02/06 - pv: increase protection from 1 to 4 X0 for eta>4.8 region
19  // if ( radLengths > 1. ) Particle.particle().setMomentum(0.,0.,0.,0.);
20  if (radLengths > 4.)
21  Particle.particle().setMomentum(0., 0., 0., 0.);
22 
23  // Hard brem probability with a photon Energy above photonEnergy.
24  if (Particle.particle().e() < photonEnergy)
25  return;
26  xmin = std::max(photonEnergy / Particle.particle().e(), photonFractE);
27  if (xmin >= 1. || xmin <= 0.)
28  return;
29 
30  double bremProba =
31  radLengths * (4. / 3. * std::log(1. / xmin) - 4. / 3. * (1. - xmin) + 1. / 2. * (1. - xmin * xmin));
32 
33  // Number of photons to be radiated.
34  unsigned int nPhotons = poisson(bremProba, random);
35  _theUpdatedState.reserve(nPhotons);
36 
37  if (!nPhotons)
38  return;
39 
40  //Rotate to the lab frame
41  double chi = Particle.particle().theta();
42  double psi = Particle.particle().phi();
44  RawParticle::RotationY rotY(chi);
45 
46  // Energy of these photons
47  for (unsigned int i = 0; i < nPhotons; ++i) {
48  // Check that there is enough energy left.
49  if (Particle.particle().e() < photonEnergy)
50  break;
51 
52  // Add a photon
53  RawParticle thePhoton = makeParticle(Particle.particleDataTable(), 22, brem(Particle, random));
54  thePhoton.rotate(rotY);
55  thePhoton.rotate(rotZ);
56  _theUpdatedState.push_back(thePhoton);
57 
58  // Update the original e+/-
59  Particle.particle().momentum() -= thePhoton.momentum();
60  }
61 }

References MaterialEffectsSimulator::_theUpdatedState, brem(), mps_fire::i, dqm-mbProfile::log, makeParticle(), SiStripPI::max, RawParticle::momentum(), photonEnergy, photonFractE, poisson(), MaterialEffectsSimulator::radLengths, RawParticle::rotate(), and xmin.

◆ gbteth()

double BremsstrahlungSimulator::gbteth ( const double  ener,
const double  partm,
const double  efrac,
RandomEngineAndDistribution const *  random 
) const
private

A universal angular distribution - still from GEANT.

Definition at line 94 of file BremsstrahlungSimulator.cc.

97  {
98  const double alfa = 0.625;
99 
100  const double d = 0.13 * (0.8 + 1.3 / theZ()) * (100.0 + (1.0 / ener)) * (1.0 + efrac);
101  const double w1 = 9.0 / (9.0 + d);
102  const double umax = ener * M_PI / partm;
103  double u;
104 
105  do {
106  double beta = (random->flatShoot() <= w1) ? alfa : 3.0 * alfa;
107  u = -std::log(random->flatShoot() * random->flatShoot()) / beta;
108  } while (u >= umax);
109 
110  return u;
111 }

References HLT_FULL_cff::beta, ztail::d, RandomEngineAndDistribution::flatShoot(), dqm-mbProfile::log, M_PI, and MaterialEffectsSimulator::theZ().

Referenced by brem().

◆ poisson()

unsigned int BremsstrahlungSimulator::poisson ( double  ymu,
RandomEngineAndDistribution const *  random 
)
private

Generate numbers according to a Poisson distribution of mean ymu.

Definition at line 113 of file BremsstrahlungSimulator.cc.

113  {
114  unsigned int n = 0;
115  double prob = std::exp(-ymu);
116  double proba = prob;
117  double x = random->flatShoot();
118 
119  while (proba <= x) {
120  prob *= ymu / double(++n);
121  proba += prob;
122  }
123 
124  return n;
125 }

References JetChargeProducer_cfi::exp, RandomEngineAndDistribution::flatShoot(), dqmiodumpmetadata::n, TtFullHadEvtBuilder_cfi::prob, and x.

Referenced by compute().

Member Data Documentation

◆ photonEnergy

double BremsstrahlungSimulator::photonEnergy
private

The minimum photon energy to be radiated, in GeV.

Definition at line 35 of file BremsstrahlungSimulator.h.

Referenced by BremsstrahlungSimulator(), compute(), and Jet.Jet::photonEnergyFraction().

◆ photonFractE

double BremsstrahlungSimulator::photonFractE
private

The minimum photon fractional energy (wrt that of the electron)

Definition at line 38 of file BremsstrahlungSimulator.h.

Referenced by BremsstrahlungSimulator(), and compute().

◆ xmin

double BremsstrahlungSimulator::xmin
private

The fractional photon energy cut (determined from the above two)

Definition at line 41 of file BremsstrahlungSimulator.h.

Referenced by svgfig.XAxis::__repr__(), svgfig.Axes::__repr__(), svgfig.HGrid::__repr__(), svgfig.Grid::__repr__(), brem(), compute(), and svgfig.Axes::SVG().

BremsstrahlungSimulator::photonFractE
double photonFractE
The minimum photon fractional energy (wrt that of the electron)
Definition: BremsstrahlungSimulator.h:38
RawParticle
Definition: RawParticle.h:37
mps_fire.i
i
Definition: mps_fire.py:428
dqmiodumpmetadata.n
n
Definition: dqmiodumpmetadata.py:28
RawParticle::momentum
const XYZTLorentzVector & momentum() const
the momentum fourvector
Definition: RawParticle.h:321
makeParticle
RawParticle makeParticle(HepPDT::ParticleDataTable const *, int id, const math::XYZTLorentzVector &p)
Definition: makeParticle.cc:28
HLT_FULL_cff.beta
beta
Definition: HLT_FULL_cff.py:8651
MaterialEffectsSimulator::_theUpdatedState
std::vector< RawParticle > _theUpdatedState
Definition: MaterialEffectsSimulator.h:82
DDAxes::x
XYZTLorentzVector
math::XYZTLorentzVector XYZTLorentzVector
Definition: RawParticle.h:25
MaterialEffectsSimulator::theZ
double theZ() const
Z.
Definition: MaterialEffectsSimulator.h:40
RawParticle::RotationZ
ROOT::Math::RotationZ RotationZ
Definition: RawParticle.h:48
funct::sin
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
BremsstrahlungSimulator::gbteth
double gbteth(const double ener, const double partm, const double efrac, RandomEngineAndDistribution const *) const
A universal angular distribution - still from GEANT.
Definition: BremsstrahlungSimulator.cc:94
RawParticle::RotationY
ROOT::Math::RotationY RotationY
Definition: RawParticle.h:47
BremsstrahlungSimulator::poisson
unsigned int poisson(double ymu, RandomEngineAndDistribution const *)
Generate numbers according to a Poisson distribution of mean ymu.
Definition: BremsstrahlungSimulator.cc:113
funct::cos
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
theta
Geom::Theta< T > theta() const
Definition: Basic3DVectorLD.h:150
fastSimProducer_cff.photonEnergyCut
photonEnergyCut
Definition: fastSimProducer_cff.py:22
MaterialEffectsSimulator::radLengths
double radLengths
Definition: MaterialEffectsSimulator.h:84
SiStripPI::max
Definition: SiStripPayloadInspectorHelper.h:169
BremsstrahlungSimulator::brem
XYZTLorentzVector brem(ParticlePropagator &p, RandomEngineAndDistribution const *) const
Compute Brem photon energy and angles, if any.
Definition: BremsstrahlungSimulator.cc:63
M_PI
#define M_PI
Definition: BXVectorInputProducer.cc:49
BremsstrahlungSimulator::xmin
double xmin
The fractional photon energy cut (determined from the above two)
Definition: BremsstrahlungSimulator.h:41
RawParticle::rotate
void rotate(double rphi, const XYZVector &raxis)
Definition: RawParticle.cc:41
DDAxes::phi
psi
std::map< std::string, int, std::less< std::string > > psi
Definition: CountProcessesAction.h:15
Particle
Definition: Particle.py:1
dqm-mbProfile.log
log
Definition: dqm-mbProfile.py:17
ztail.d
d
Definition: ztail.py:151
BremsstrahlungSimulator::photonEnergy
double photonEnergy
The minimum photon energy to be radiated, in GeV.
Definition: BremsstrahlungSimulator.h:35
createTree.pp
pp
Definition: createTree.py:17
JetChargeProducer_cfi.exp
exp
Definition: JetChargeProducer_cfi.py:6
TtFullHadEvtBuilder_cfi.prob
prob
Definition: TtFullHadEvtBuilder_cfi.py:33
weight
Definition: weight.py:1