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45 float y =
pos.y() +
dir.y() / lDir.
z() *
d;
101 float y =
pos.y() +
dir.y() / lDir.
z() *
d;
Surface::LocalVector LocalVector
HelixBarrelPlaneCrossing2OrderLocal(const GlobalPoint &startingPos, const GlobalVector &startingDir, float rho, const Plane &plane)
Surface::LocalPoint LocalPoint
Basic2DVector< double >::MathVector Vector2D
LocalVector toLocal(const reco::Track::Vector &v, const Surface &s)
Surface::GlobalVector GlobalVector
Abs< T >::type abs(const T &t)
static LocalPoint positionOnly(const GlobalPoint &startingPos, const GlobalVector &startingDir, float rho, const Plane &plane)