virtual bool compute(const RPCRoll &roll, const RPCCluster &cl, LocalPoint &Point, LocalError &error, float &time, float &timeErr) const =0
standard local recHit computation
virtual edm::OwnVector< RPCRecHit > reconstruct(const RPCRoll &roll, const RPCDetId &rpcId, const RPCDigiCollection::Range &digiRange, const RollMask &mask)
Build all hits in the range associated to the rpcId, at the 1st step.