Go to the documentation of this file. 1 #ifndef L1GlobalTrigger_L1TGtObjectMap_h
2 #define L1GlobalTrigger_L1TGtObjectMap_h
104 void print(std::ostream& myCout)
const;
void setCombinationVector(const std::vector< CombinationsInCond > &combinationVectorValue)
GlobalObjectMap()
constructor(s)
const std::vector< CombinationsInCond > & combinationVector() const
std::vector< L1TObjectTypeInCond > m_objectTypeVector
std::vector< SingleCombInCond > CombinationsInCond
all the object combinations evaluated to true in the condition
void swapCombinationVector(std::vector< CombinationsInCond > &combinationVectorValue)
void reset()
reset the object map
void setObjectTypeVector(const std::vector< L1TObjectTypeInCond > &objectTypeVectorValue)
std::vector< GlobalLogicParser::OperandToken > m_operandTokenVector
int algoBitNumber() const
get / set bit number for algorithm in the object map
const CombinationsInCond * getCombinationsInCond(const std::string &condNameVal) const
return all the combinations passing the requirements imposed in condition condNameVal
void setAlgoBitNumber(int algoBitNumberValue)
void setAlgoGtlResult(bool algoGtlResultValue)
void swapObjectTypeVector(std::vector< L1TObjectTypeInCond > &objectTypeVectorValue)
bool algoGtlResult() const
const std::vector< L1TObjectTypeInCond > & objectTypeVector() const
const std::vector< GlobalLogicParser::OperandToken > & operandTokenVector() const
void print(std::ostream &myCout) const
print the full object map
void swapOperandTokenVector(std::vector< GlobalLogicParser::OperandToken > &operandTokenVectorValue)
std::vector< CombinationsInCond > m_combinationVector
void setOperandTokenVector(const std::vector< GlobalLogicParser::OperandToken > &operandTokenVectorValue)
const std::string & algoName() const
destructor
const bool getConditionResult(const std::string &condNameVal) const
return the result for the condition condNameVal
void setAlgoName(const std::string &algoNameValue)