Go to the documentation of this file. 1 #ifndef L1Trigger_L1TGlobal_GtCondition_h
2 #define L1Trigger_L1TGlobal_GtCondition_h
91 const bool wsc()
const;
95 const bool corr()
const;
101 virtual void print(std::ostream& myCout)
const;
const int & condRelativeBx() const
get / set the condition relative bx
void setCondType(const l1t::GtConditionType &cType)
void setCondRelativeBx(const int &cRelativeBx)
const l1t::GtConditionType & condType() const
get / set the type of the condition (1s, etc)
virtual void print(std::ostream &myCout) const
print condition
const std::vector< l1t::GlobalObject > & objectType() const
get / set the trigger object type(s) in the condition
const l1t::GtConditionCategory & condCategory() const
get / set the category of the condition
void setCondChipNr(const int &cChipNr)
int m_condChipNr
condition is located on condition chip m_condChipNr
l1t::GtConditionCategory m_condCategory
the category of the condition
std::vector< l1t::GlobalObject > m_objectType
the trigger object type(s)
void setCondName(const std::string &cName)
bool m_condGEq
the operator used for the condition (>=, =): true for >=
const bool condGEq() const
get / set condition GEq flag
void setCondCategory(const l1t::GtConditionCategory &cCategory)
std::string m_condName
the name of the condition
const std::string & condName() const
get / set condition name
const int nrObjects() const
get number of trigger objects
l1t::GtConditionType m_condType
the type of the condition (1s, etc)
friend std::ostream & operator<<(std::ostream &, const GlobalCondition &)
output stream operator
void setObjectType(const std::vector< l1t::GlobalObject > &objType)
GtConditionCategory
condition categories
const int & condChipNr() const
get / set the condition-chip number the condition is located on
const bool corrThree() const
get logic flag for three-body conditions, trigger objects are muons
void setCondGEq(const bool &cGEq)
virtual ~GlobalCondition()
destructor