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CSCStripHitSim.h
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1 #ifndef MU_END_STRIP_HIT_SIM_H
2 #define MU_END_STRIP_HIT_SIM_H
3 
15 #include <vector>
16 
17 // declarations
18 class CSCLayer;
19 // class CSCDetectorHit;
20 
22 public:
23  // make strip hits from the given wire hits
24  std::vector<CSCDetectorHit> &simulate(const CSCLayer *layer, const std::vector<CSCDetectorHit> &wireHits);
25 
26 private:
28  std::vector<CSCDetectorHit> newStripHits;
29 };
30 
31 #endif
CSCStripHitSim::simulate
std::vector< CSCDetectorHit > & simulate(const CSCLayer *layer, const std::vector< CSCDetectorHit > &wireHits)
Definition: CSCStripHitSim.cc:10
CSCStripHitSim::newStripHits
std::vector< CSCDetectorHit > newStripHits
Definition: CSCStripHitSim.h:28
CSCLayer
Definition: CSCLayer.h:24
CSCStripHitSim
Definition: CSCStripHitSim.h:21
phase1PixelTopology::layer
constexpr std::array< uint8_t, layerIndexSize > layer
Definition: phase1PixelTopology.h:99
CSCGattiFunction
Definition: CSCGattiFunction.h:42
CSCStripHitSim::theGattiFunction
CSCGattiFunction theGattiFunction
Definition: CSCStripHitSim.h:27
CSCGattiFunction.h
CSCDetectorHit.h