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HelixArbitraryPlaneCrossing2Order.cc
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2 
5 
6 #include <cmath>
7 #include <cfloat>
10 
12  const DirectionType& direction,
13  const float curvature,
14  const PropagationDirection propDir)
15  : theX0(point.x()), theY0(point.y()), theZ0(point.z()), theRho(curvature), thePropDir(propDir) {
16  //
17  // Components of direction vector (with correct normalisation)
18  //
19  double px = direction.x();
20  double py = direction.y();
21  double pz = direction.z();
22  double pt2 = px * px + py * py;
23  double p2 = pt2 + pz * pz;
24  double pI = 1. / sqrt(p2);
25  double ptI = 1. / sqrt(pt2);
26  theCosPhi0 = px * ptI;
27  theSinPhi0 = py * ptI;
28  theCosTheta = pz * pI;
29  theSinThetaI = p2 * pI * ptI; // (1/(pt/p)) = p/pt = p*ptI and p = p2/p = p2*pI
30 }
31 
32 //
33 // Propagation status and path length to intersection
34 //
35 std::pair<bool, double> HelixArbitraryPlaneCrossing2Order::pathLength(const Plane& plane) {
36  //
37  // get local z-vector in global co-ordinates and
38  // distance to starting point
39  //
40  GlobalVector normalToPlane = plane.normalVector();
41  double nPx = normalToPlane.x();
42  double nPy = normalToPlane.y();
43  double nPz = normalToPlane.z();
44  double cP = plane.localZ(GlobalPoint(theX0, theY0, theZ0));
45  //
46  // coefficients of 2nd order equation to obtain intersection point
47  // in approximation (without curvature-related factors).
48  //
49  double ceq1 = theRho * (nPx * theSinPhi0 - nPy * theCosPhi0);
50  double ceq2 = nPx * theCosPhi0 + nPy * theSinPhi0 + nPz * theCosTheta * theSinThetaI;
51  double ceq3 = cP;
52  //
53  // Check for degeneration to linear equation (zero
54  // curvature, forward plane or direction perp. to plane)
55  //
56  double dS1, dS2;
57  if
58  LIKELY(std::abs(ceq1) > FLT_MIN) {
59  double deq1 = ceq2 * ceq2;
60  double deq2 = ceq1 * ceq3;
61  if (std::abs(deq1) < FLT_MIN || std::abs(deq2 / deq1) > 1.e-6) {
62  //
63  // Standard solution for quadratic equations
64  //
65  double deq = deq1 + 2 * deq2;
66  if
67  UNLIKELY(deq < 0.) return std::pair<bool, double>(false, 0);
68  double ceq = ceq2 + std::copysign(std::sqrt(deq), ceq2);
69  dS1 = (ceq / ceq1) * theSinThetaI;
70  dS2 = -2. * (ceq3 / ceq) * theSinThetaI;
71  } else {
72  //
73  // Solution by expansion of sqrt(1+deq)
74  //
75  double ceq = (ceq2 / ceq1) * theSinThetaI;
76  double deq = deq2 / deq1;
77  deq *= (1 - 0.5 * deq);
78  dS1 = -ceq * deq;
79  dS2 = ceq * (2 + deq);
80  }
81  }
82  else {
83  //
84  // Special case: linear equation
85  //
86  dS1 = dS2 = -(ceq3 / ceq2) * theSinThetaI;
87  }
88  //
89  // Choose and return solution
90  //
91  return solutionByDirection(dS1, dS2);
92 }
93 
94 //
95 // Position after a step of path length s (2nd order)
96 //
98  // use double precision result
100  return PositionType(pos.x(), pos.y(), pos.z());
101 }
102 //
103 // Position after a step of path length s (2nd order) (in double precision)
104 //
106  double s) const {
107  // based on path length in the transverse plane
108  double st = s / theSinThetaI;
109  return PositionTypeDouble(theX0 + (theCosPhi0 - (st * 0.5 * theRho) * theSinPhi0) * st,
110  theY0 + (theSinPhi0 + (st * 0.5 * theRho) * theCosPhi0) * st,
111  theZ0 + st * theCosTheta * theSinThetaI);
112 }
113 //
114 // Direction after a step of path length 2 (2nd order) (in double precision)
115 //
117  // use double precision result
119  return DirectionType(dir.x(), dir.y(), dir.z());
120 }
121 //
122 // Direction after a step of path length 2 (2nd order)
123 //
125  double s) const {
126  // based on delta phi
127  double dph = s * theRho / theSinThetaI;
128  return DirectionTypeDouble(theCosPhi0 - (theSinPhi0 + 0.5 * dph * theCosPhi0) * dph,
129  theSinPhi0 + (theCosPhi0 - 0.5 * dph * theSinPhi0) * dph,
131 }
132 //
133 // Choice of solution according to propagation direction
134 //
135 std::pair<bool, double> HelixArbitraryPlaneCrossing2Order::solutionByDirection(const double dS1,
136  const double dS2) const {
137  bool valid = false;
138  double path = 0;
139  if (thePropDir == anyDirection) {
140  valid = true;
141  path = smallestPathLength(dS1, dS2);
142  } else {
143  // use same logic for both directions (invert if necessary)
144  double propSign = thePropDir == alongMomentum ? 1 : -1;
145  double s1(propSign * dS1);
146  double s2(propSign * dS2);
147  // sort
148  if (s1 > s2)
149  std::swap(s1, s2);
150  // choose solution (if any with positive sign)
151  if ((s1 < 0) & (s2 >= 0)) {
152  // First solution in backward direction: choose second one.
153  valid = true;
154  path = propSign * s2;
155  } else if (s1 >= 0) {
156  // First solution in forward direction: choose it (s2 is further away!).
157  valid = true;
158  path = propSign * s1;
159  }
160  }
161  if (edm::isNotFinite(path))
162  valid = false;
163  return std::pair<bool, double>(valid, path);
164 }
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Definition: HelixArbitraryPlaneCrossing2Order.h:71
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HelixArbitraryPlaneCrossing2Order::HelixArbitraryPlaneCrossing2Order
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