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TotemRPUVPattern.cc
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1 /****************************************************************************
2 *
3 * This is a part of TOTEM offline software.
4 * Authors:
5 * Jan Kašpar (jan.kaspar@gmail.com)
6 *
7 ****************************************************************************/
8 
10 
11 //----------------------------------------------------------------------------------------------------
12 
13 bool operator<(const TotemRPUVPattern &l, const TotemRPUVPattern &r) {
14  if (l.projection_ < r.projection_)
15  return true;
16  if (l.projection_ > r.projection_)
17  return false;
18 
19  if (l.a_ < r.a_)
20  return true;
21  if (l.a_ > r.a_)
22  return false;
23 
24  if (l.b_ < r.b_)
25  return true;
26  if (l.b_ > r.b_)
27  return false;
28 
29  if (l.w_ < r.w_)
30  return true;
31  if (l.w_ > r.w_)
32  return false;
33 
34  if (l.fittable_ < r.fittable_)
35  return true;
36  if (l.fittable_ > r.fittable_)
37  return false;
38 
39  return false;
40 }
operator<
bool operator<(const TotemRPUVPattern &l, const TotemRPUVPattern &r)
Definition: TotemRPUVPattern.cc:12
TotemRPUVPattern
A linear pattern in U or V projection. The intercept b is taken at the middle of a RP: (geometry->Get...
Definition: TotemRPUVPattern.h:22
cmsLHEtoEOSManager.l
l
Definition: cmsLHEtoEOSManager.py:204
alignCSCRings.r
r
Definition: alignCSCRings.py:93
TotemRPUVPattern.h