Go to the documentation of this file. 1 #ifndef Forward_TotemG4Hit_h
2 #define Forward_TotemG4Hit_h 1
52 void Print()
override;
void addEnergyDeposit(double em, double hd)
void setParticleType(short i)
math::XYZPoint theEntryPoint
void setUnitID(uint32_t i)
float getThetaAtEntry() const
void setTimeSlice(double d)
uint32_t getUnitID() const
math::XYZPoint getEntry() const
const TotemG4Hit & operator=(const TotemG4Hit &right)
double getIncidentEnergy() const
void setEntry(double x, double y, double z)
std::ostream & operator<<(std::ostream &, const TotemG4Hit &)
void setEnergyLoss(float e)
void setPhiAtEntry(float f)
int getTimeSliceID() const
math::XYZPoint theExitPoint
float getPhiAtEntry() const
double getTimeSlice() const
XYZPointD XYZPoint
point in space with cartesian internal representation
void setThetaAtEntry(float t)
float getEnergyLoss() const
int getParticleType() const
int operator==(const TotemG4Hit &)
double getEnergyDeposit() const
void setIncidentEnergy(double e)