virtual ReferenceCountingPointer< KinematicParticle > previousParticle() const
~KinematicParticle() override
virtual KinematicState initialState() const
reco::TransientTrack refittedTransientTrack() const
virtual bool operator<(const KinematicParticle &other) const
virtual KinematicState currentState() const
virtual void setTreePointer(KinematicTree *tr) const
ReferenceCountingPointer< KinematicParticle > pState
virtual float degreesOfFreedom() const
virtual KinematicConstraint * lastConstraint() const
KinematicConstraint * lConstraint
virtual float chiSquared() const
virtual KinematicTree * correspondingTree() const