Go to the source code of this file.
◆ CHECK_BRANCHES [1/2]
#define CHECK_BRANCHES |
( |
|
branchname_vector | ) |
|
Value:for (
unsigned int i = 0 ;
i < branchname_vector.size() ;
i++) \
{ \
if (branch_f.find(branchname_vector[
i]) == branch_f.end()) \
{ \
cout << __FILE__ <<
":" << __LINE__ <<
":Error: The branch " << branchname_vector[
i] <<
" is not recognised." << endl; \
return; \
} \
}
◆ CHECK_BRANCHES [2/2]
#define CHECK_BRANCHES |
( |
|
branchname_vector | ) |
|
Value:for (
unsigned int i = 0 ;
i < branchname_vector.size() ;
i++) \
{ \
if (branch_f.find(branchname_vector[
i]) == branch_f.end()) \
{ \
cout << __FILE__ <<
":" << __LINE__ <<
":Error: The branch " << branchname_vector[
i] <<
" is not recognised." << endl; \
return; \
} \
}
◆ CHECK_MAP_CONTENT
#define CHECK_MAP_CONTENT |
( |
|
m, |
|
|
|
type |
|
) |
| |
Value:for (map<TString,type>::iterator it =
m.begin() ; it !=
m.end() ; it++) \
cout << __FILE__ <<
":" << __LINE__ <<
":Info: " << #
m <<
"[" << it->first <<
"]=" << it->second << endl;
Definition at line 21 of file GeometryComparisonPlotter.cc.
◆ COLOR_CODE
#define COLOR_CODE |
( |
|
icolor | ) |
int(icolor/4)+icolor+1 |
◆ INDEX_IN_GLOBAL_CANVAS
#define INDEX_IN_GLOBAL_CANVAS |
( |
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i1, |
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|
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i2 |
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) |
| 1 + i1 + i2*x.size() |
◆ INSIDE_VECTOR
#define INSIDE_VECTOR |
( |
|
vector | ) |
cout << #vector << "={"; for (unsigned int i = 0 ; i < vector.size()-1 ; i++) cout << vector[i] << ","; cout << vector.back() << "}"; |
◆ LIMITS [1/2]
#define LIMITS |
( |
|
axes_vector | ) |
|
Value:for (
unsigned int i = 0 ;
i < axes_vector.size() ;
i++) \
{ \
if ( _SF.find(axes_vector[
i]) == _SF.end()) _SF[axes_vector[
i]] = 1.; \
if (_min.find(axes_vector[
i]) == _min.end()) _min[axes_vector[
i]] = _SF[axes_vector[
i]]*
data->GetMinimum(axes_vector[
i]); \
if (_max.find(axes_vector[
i]) == _max.end()) _max[axes_vector[
i]] = _SF[axes_vector[
i]]*
data->GetMaximum(axes_vector[
i]); \
}
◆ LIMITS [2/2]
#define LIMITS |
( |
|
axes_vector | ) |
|
Value:for (
unsigned int i = 0 ;
i < axes_vector.size() ;
i++) \
{ \
if ( _SF.find(axes_vector[
i]) == _SF.end()) _SF[axes_vector[
i]] = 1.; \
if (_min.find(axes_vector[
i]) == _min.end()) _min[axes_vector[
i]] = _SF[axes_vector[
i]]*
data->GetMinimum(axes_vector[
i]); \
if (_max.find(axes_vector[
i]) == _max.end()) _max[axes_vector[
i]] = _SF[axes_vector[
i]]*
data->GetMaximum(axes_vector[
i]); \
}
◆ NB_MODULE_QUALITY
#define NB_MODULE_QUALITY 3 |
◆ NB_X_SLICES
◆ NB_Z_SLICES [1/2]
◆ NB_Z_SLICES [2/2]
◆ TALKATIVE