TrackingTools
GeomPropagators
src
StraightLineCylinderCrossing.cc
Go to the documentation of this file.
1
#include "
TrackingTools/GeomPropagators/interface/StraightLineCylinderCrossing.h
"
2
3
#include "
DataFormats/GeometrySurface/interface/Cylinder.h
"
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#include "
TrackingTools/GeomPropagators/src/RealQuadEquation.h
"
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#include <cmath>
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#include <iostream>
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using namespace
std
;
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StraightLineCylinderCrossing::StraightLineCylinderCrossing
(
const
LocalPoint
& startingPos,
11
const
LocalVector
& startingDir,
12
const
PropagationDirection
propDir,
13
double
tolerance
)
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: theX0(startingPos), theP0(startingDir.
unit
()), thePropDir(propDir), theTolerance(
tolerance
) {}
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std::pair<bool, double>
StraightLineCylinderCrossing::pathLength
(
const
Cylinder
& cylinder)
const
{
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//
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// radius of cylinder and transversal position relative to axis
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//
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double
R
(cylinder.
radius
());
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PositionType2D
xt2d(
theX0
.
x
(),
theX0
.
y
());
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//
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// transverse direction
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//
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DirectionType2D
pt2d(
theP0
.
x
(),
theP0
.
y
());
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//
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// solution of quadratic equation for s - assume |theP0|=1
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//
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RealQuadEquation
eq(pt2d.mag2(), 2. * xt2d.dot(pt2d), xt2d.mag2() -
R
*
R
);
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if
(!eq.hasSolution) {
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/*
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double A= pt2d.mag2();
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double B= 2.*xt2d.dot(pt2d);
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double C= xt2d.mag2()-R*R;
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cout << "A= " << pt2d.mag2()
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<< " B= " << 2.*xt2d.dot(pt2d)
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<< " C= " << xt2d.mag2()-R*R
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<< " D= " << B*B - 4*A*C
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<< endl;
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*/
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return
std::pair<bool, double>(
false
, 0.);
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}
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//
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// choice of solution and verification of direction
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//
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return
chooseSolution
(eq.first, eq.second);
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}
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std::pair<bool, double>
StraightLineCylinderCrossing::chooseSolution
(
const
double
s1,
const
double
s2
)
const
{
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//
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// follows the logic implemented in HelixBarrelCylinderCrossing
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//
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if
(
thePropDir
==
anyDirection
) {
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return
std::pair<bool, double>(
true
, (fabs(s1) < fabs(
s2
) ? s1 :
s2
));
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}
else
{
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int
propSign =
thePropDir
==
alongMomentum
? 1 : -1;
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if
(s1 *
s2
< 0) {
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// if different signs return the positive one
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return
std::pair<bool, double>(
true
, ((s1 * propSign > 0) ? s1 :
s2
));
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}
else
if
(s1 * propSign > 0) {
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// if both positive, return the shortest
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return
std::pair<bool, double>(
true
, (fabs(s1) < fabs(
s2
) ? s1 :
s2
));
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}
else
{
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// if both negative, check if the smaller (abs value) is smaller then tolerance
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double
shorter =
std::min
(fabs(s1), fabs(
s2
));
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if
(shorter <
theTolerance
)
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return
std::pair<bool, double>(
true
, 0);
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else
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return
std::pair<bool, double>(
false
, 0.);
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}
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}
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}
StraightLineCylinderCrossing.h
Vector3DBase< float, LocalTag >
StraightLineCylinderCrossing::theTolerance
double theTolerance
Definition:
StraightLineCylinderCrossing.h:54
anyDirection
Definition:
PropagationDirection.h:4
Cylinder.h
Cylinder::radius
Scalar radius() const
Radius of the cylinder.
Definition:
Cylinder.h:64
PV3DBase::x
T x() const
Definition:
PV3DBase.h:59
min
T min(T a, T b)
Definition:
MathUtil.h:58
StraightLineCylinderCrossing::theX0
const PositionType theX0
Definition:
StraightLineCylinderCrossing.h:51
indexGen.s2
s2
Definition:
indexGen.py:107
StraightLineCylinderCrossing::pathLength
std::pair< bool, double > pathLength(const Cylinder &cyl) const
Definition:
StraightLineCylinderCrossing.cc:16
RealQuadEquation
Definition:
RealQuadEquation.h:11
Point3DBase< float, LocalTag >
Basic2DVector< float >
StraightLineCylinderCrossing::theP0
const DirectionType theP0
Definition:
StraightLineCylinderCrossing.h:52
PV3DBase::y
T y() const
Definition:
PV3DBase.h:60
tolerance
const double tolerance
Definition:
HGCalGeomParameters.cc:29
unit
Basic3DVector unit() const
Definition:
Basic3DVectorLD.h:162
std
Definition:
JetResolutionObject.h:76
StraightLineCylinderCrossing::thePropDir
const PropagationDirection thePropDir
Definition:
StraightLineCylinderCrossing.h:53
PropagationDirection
PropagationDirection
Definition:
PropagationDirection.h:4
RealQuadEquation.h
Cylinder
Definition:
Cylinder.h:19
dttmaxenums::R
Definition:
DTTMax.h:29
StraightLineCylinderCrossing::chooseSolution
std::pair< bool, double > chooseSolution(const double s1, const double s2) const
Chooses the right solution w.r.t. the propagation direction.
Definition:
StraightLineCylinderCrossing.cc:49
alongMomentum
Definition:
PropagationDirection.h:4
StraightLineCylinderCrossing::StraightLineCylinderCrossing
StraightLineCylinderCrossing(const LocalPoint &startingPos, const LocalVector &startingDir, const PropagationDirection propDir=alongMomentum, double tolerance=0)
Definition:
StraightLineCylinderCrossing.cc:10
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