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MultipleScatteringSimulator.h
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1 #ifndef MULTIPLESCATTERINGSIMULATOR_H
2 #define MULTIPLESCATTERINGSIMULATOR_H
3 
5 
23 class ParticlePropagator;
25 
27 public:
29  MultipleScatteringSimulator(double A, double Z, double density, double radLen);
30 
33 
34 private:
37 
38 private:
40  double sqr12;
41 };
42 
43 #endif
MaterialEffectsSimulator.h
MultipleScatteringSimulator::MultipleScatteringSimulator
MultipleScatteringSimulator(double A, double Z, double density, double radLen)
Default Constructor.
Definition: MultipleScatteringSimulator.cc:6
MultipleScatteringSimulator
Definition: MultipleScatteringSimulator.h:26
MaterialEffectsSimulator::Z
double Z
Definition: MaterialEffectsSimulator.h:88
MaterialEffectsSimulator
Definition: MaterialEffectsSimulator.h:25
MaterialEffectsSimulator::density
double density
Definition: MaterialEffectsSimulator.h:89
A
ParticlePropagator
Definition: ParticlePropagator.h:28
MultipleScatteringSimulator::sqr12
double sqr12
Save (a tiny bit of) time.
Definition: MultipleScatteringSimulator.h:40
MultipleScatteringSimulator::compute
void compute(ParticlePropagator &Particle, RandomEngineAndDistribution const *) override
The real dE/dx generation and particle update.
Definition: MultipleScatteringSimulator.cc:11
MaterialEffectsSimulator::radLen
double radLen
Definition: MaterialEffectsSimulator.h:90
Particle
Definition: Particle.py:1
MultipleScatteringSimulator::~MultipleScatteringSimulator
~MultipleScatteringSimulator() override
Default Destructor.
Definition: MultipleScatteringSimulator.h:32
RandomEngineAndDistribution
Definition: RandomEngineAndDistribution.h:18