Go to the documentation of this file. 1 #ifndef EcalAlgo_DDEcalEndcapTrap_h
2 #define EcalAlgo_DDEcalEndcapTrap_h
13 DDEcalEndcapTrap(
const int hand,
const double front,
const double rear,
const double length);
DDRotationMatrix rotation()
DDEcalEndcapTrap()=delete
DDTranslation m_translation
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > DDTranslation
DDTranslation rcentrePos()
void rotate(const DDRotationMatrix &rot)
DDRotationMatrix m_rotation
DDTranslation fcentrePos()
ROOT::Math::Rotation3D DDRotationMatrix
A DDRotationMatrix is currently implemented with a ROOT Rotation3D.
T angle(T x1, T y1, T z1, T x2, T y2, T z2)
void rotateY(const double angle)
DDTranslation centrePos()
void moveto(const DDTranslation &frontCentre, const DDTranslation &rearCentre)
void rotateX(const double angle)
DDTranslation cornerPos(const int icorner)