24 unsigned int sum = 0
U;
44 std::vector<unsigned>::const_iterator seedLength =
seedLengths_.begin();
45 std::vector<unsigned>::const_iterator seedBegin =
seedVectors_.begin();
46 std::vector<unsigned>::const_iterator seedEnd =
seedVectors_.begin();
48 std::vector<unsigned>::const_iterator stateLength =
stateLengths_.begin();
49 std::vector<unsigned>::const_iterator stateBegin =
stateVectors_.begin();
50 std::vector<unsigned>::const_iterator stateEnd =
stateVectors_.begin();
54 ++
label, ++seedLength, ++stateLength) {
56 seedEnd += *seedLength;
58 stateBegin = stateEnd;
59 stateEnd += *stateLength;
63 std::vector<RandomEngineState>::iterator
state =
67 if (*seedLength !=
state->getSeed().size() || *stateLength !=
state->getState().size()) {
69 <<
"When attempting to replay processing with the RandomNumberGeneratorService,\n"
70 <<
"the engine type for each module must be the same in the replay configuration\n"
71 <<
"and the original configuration. If this is not the problem, then the data\n"
72 <<
"is somehow corrupted or there is a bug because the vector in the data containing\n"
73 <<
"the seeds or engine state is the incorrect size for the type of random engine.\n";
76 state->clearSeedVector();
77 state->reserveSeedVector(*seedLength);
78 for (std::vector<unsigned int>::const_iterator
i = seedBegin;
i != seedEnd; ++
i) {
79 state->push_back_seedVector(*
i);
82 state->clearStateVector();
83 state->reserveStateVector(*stateLength);
84 for (std::vector<unsigned int>::const_iterator
i = stateBegin;
i != stateEnd; ++
i) {
85 state->push_back_stateVector(*
i);
99 std::vector<unsigned>::iterator seedLength =
seedLengths_.begin();
100 std::vector<unsigned>::iterator stateLength =
stateLengths_.begin();
102 for (std::vector<RandomEngineState>::const_iterator
state = states.begin(), iEnd = states.end();
state != iEnd;
103 ++
state, ++
label, ++seedLength, ++stateLength) {
106 std::vector<uint32_t>
const& seedVector =
state->getSeed();
107 *seedLength = seedVector.size();
109 for (std::vector<uint32_t>::const_iterator
j = seedVector.begin(), jEnd = seedVector.end();
j != jEnd; ++
j) {
113 std::vector<uint32_t>
const& stateVector =
state->getState();
114 *stateLength = stateVector.size();
116 for (std::vector<uint32_t>::const_iterator
j = stateVector.begin(), jEnd = stateVector.end();
j != jEnd; ++
j) {