FastSimulation
MaterialEffects
src
MaterialEffectsSimulator.cc
Go to the documentation of this file.
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#include "
FastSimulation/MaterialEffects/interface/MaterialEffectsSimulator.h
"
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#include <list>
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using
std::list;
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using
std::pair;
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MaterialEffectsSimulator::MaterialEffectsSimulator
(
double
A
,
double
Z
,
double
density
,
double
radLen
)
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:
A
(
A
),
Z
(
Z
),
density
(
density
),
radLen
(
radLen
) {
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_theUpdatedState
.clear();
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}
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MaterialEffectsSimulator::~MaterialEffectsSimulator
() {
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// Don't delete the objects contained in the list
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_theUpdatedState
.clear();
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}
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void
MaterialEffectsSimulator::updateState
(
ParticlePropagator
&
Particle
,
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double
radlen,
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RandomEngineAndDistribution
const
* random) {
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_theUpdatedState
.clear();
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theClosestChargedDaughterId
= -1;
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radLengths
= radlen;
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if
(
radLengths
> 0.)
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compute
(
Particle
, random);
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}
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XYZVector
MaterialEffectsSimulator::orthogonal
(
const
XYZVector
& aVector)
const
{
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double
x
= fabs(aVector.X());
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double
y
= fabs(aVector.Y());
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double
z
= fabs(aVector.Z());
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if
(
x
<
y
)
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return
x
<
z
?
XYZVector
(0., aVector.Z(), -aVector.Y()) :
XYZVector
(aVector.Y(), -aVector.X(), 0.);
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else
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return
y
<
z
?
XYZVector
(-aVector.Z(), 0., aVector.X()) :
XYZVector
(aVector.Y(), -aVector.X(), 0.);
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}
DDAxes::y
MaterialEffectsSimulator.h
MaterialEffectsSimulator::_theUpdatedState
std::vector< RawParticle > _theUpdatedState
Definition:
MaterialEffectsSimulator.h:82
XYZVector
math::XYZVector XYZVector
Definition:
RawParticle.h:26
DDAxes::x
MaterialEffectsSimulator::theClosestChargedDaughterId
int theClosestChargedDaughterId
Definition:
MaterialEffectsSimulator.h:94
MaterialEffectsSimulator::compute
virtual void compute(ParticlePropagator &Particle, RandomEngineAndDistribution const *)=0
Overloaded in all material effects updtators.
MaterialEffectsSimulator::~MaterialEffectsSimulator
virtual ~MaterialEffectsSimulator()
Definition:
MaterialEffectsSimulator.cc:14
MaterialEffectsSimulator::updateState
void updateState(ParticlePropagator &myTrack, double radlen, RandomEngineAndDistribution const *)
Compute the material effect (calls the sub class)
Definition:
MaterialEffectsSimulator.cc:19
MaterialEffectsSimulator::orthogonal
XYZVector orthogonal(const XYZVector &) const
A vector orthogonal to another one (because it's not in XYZTLorentzVector)
Definition:
MaterialEffectsSimulator.cc:30
DDAxes::z
MaterialEffectsSimulator::MaterialEffectsSimulator
MaterialEffectsSimulator(double A=28.0855, double Z=14.0000, double density=2.329, double radLen=9.360)
Definition:
MaterialEffectsSimulator.cc:9
fastSimProducer_cff.radLen
radLen
Definition:
fastSimProducer_cff.py:62
MaterialEffectsSimulator::radLengths
double radLengths
Definition:
MaterialEffectsSimulator.h:84
A
ParticlePropagator
Definition:
ParticlePropagator.h:28
Particle
Definition:
Particle.py:1
BeamSpotPI::Z
Definition:
BeamSpotPayloadInspectorHelper.h:32
fastSimProducer_cff.density
density
Definition:
fastSimProducer_cff.py:61
RandomEngineAndDistribution
Definition:
RandomEngineAndDistribution.h:18
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