Go to the documentation of this file. 1 #ifndef HELIXARBITRARYPLANECROSSING_H_
2 #define HELIXARBITRARYPLANECROSSING_H_
Basic3DVector< double > PositionTypeDouble
Basic3DVector< float > DirectionType
DirectionTypeDouble directionInDouble(double s) const
T curvature(T InversePt, const edm::EventSetup &iSetup)
std::pair< bool, double > pathLength(const Plane &plane) override
static const float theNumericalPrecision
Basic3DVector< double > DirectionTypeDouble
~HelixArbitraryPlaneCrossing() override
PositionType position(double s) const override
static const float theMaxDistToPlane
HelixArbitraryPlaneCrossing(const PositionType &point, const DirectionType &direction, const float curvature, const PropagationDirection propDir=alongMomentum)
DirectionType direction(double s) const override
PositionTypeDouble positionInDouble(double s) const
bool notAtSurface(const Plane &, const PositionTypeDouble &, const float) const
HelixArbitraryPlaneCrossing2Order theQuadraticCrossingFromStart
const PropagationDirection thePropDir
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Basic3DVector< float > PositionType
the helix is passed to the constructor and does not appear in the interface