#include <DigitizerUtility.h>
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float | amplitude () const |
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const PSimHit & | hit () |
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const LocalPoint & | position () const |
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SignalPoint & | set_amplitude (float amp) |
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float | sigma_x () const |
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float | sigma_y () const |
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| SignalPoint () |
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| SignalPoint (float x, float y, float sigma_x, float sigma_y, float t, const PSimHit &hit, float a=1.0) |
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| SignalPoint (float x, float y, float sigma_x, float sigma_y, float t, float a=1.0) |
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float | time () const |
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float | x () const |
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float | y () const |
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Definition at line 93 of file DigitizerUtility.h.
◆ SignalPoint() [1/3]
DigitizerUtility::SignalPoint::SignalPoint |
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◆ SignalPoint() [2/3]
DigitizerUtility::SignalPoint::SignalPoint |
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float |
x, |
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float |
y, |
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float |
sigma_x, |
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float |
sigma_y, |
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float |
t, |
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float |
a = 1.0 |
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) |
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inline |
◆ SignalPoint() [3/3]
DigitizerUtility::SignalPoint::SignalPoint |
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float |
x, |
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float |
y, |
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float |
sigma_x, |
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float |
sigma_y, |
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float |
t, |
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const PSimHit & |
hit, |
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float |
a = 1.0 |
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inline |
◆ amplitude()
float DigitizerUtility::SignalPoint::amplitude |
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const |
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◆ hit()
const PSimHit& DigitizerUtility::SignalPoint::hit |
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◆ position()
const LocalPoint& DigitizerUtility::SignalPoint::position |
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const |
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◆ set_amplitude()
SignalPoint& DigitizerUtility::SignalPoint::set_amplitude |
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float |
amp | ) |
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inline |
◆ sigma_x()
float DigitizerUtility::SignalPoint::sigma_x |
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const |
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◆ sigma_y()
float DigitizerUtility::SignalPoint::sigma_y |
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const |
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inline |
◆ time()
float DigitizerUtility::SignalPoint::time |
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const |
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inline |
◆ x()
float DigitizerUtility::SignalPoint::x |
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const |
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inline |
◆ y()
float DigitizerUtility::SignalPoint::y |
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const |
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inline |
◆ _amplitude
float DigitizerUtility::SignalPoint::_amplitude |
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private |
◆ _hitp
const PSimHit* DigitizerUtility::SignalPoint::_hitp |
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private |
◆ _pos
◆ _sigma_x
float DigitizerUtility::SignalPoint::_sigma_x |
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private |
◆ _sigma_y
float DigitizerUtility::SignalPoint::_sigma_y |
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private |
◆ _time
float DigitizerUtility::SignalPoint::_time |
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private |