Go to the documentation of this file. 1 #ifndef _GAMISODETIDCOLLECTIONPRODUCER_H
2 #define _GAMISODETIDCOLLECTIONPRODUCER_H
std::vector< int > severitiesexclEE_
edm::InputTag emObjectLabel_
std::vector< int > severitiesexclEB_
std::string interestingDetIdCollection_
~GamIsoDetIdCollectionProducer() override
edm::EDGetTokenT< EcalRecHitCollection > recHitsToken_
edm::ESGetToken< CaloGeometry, CaloGeometryRecord > caloGeometryToken_
edm::InputTag recHitsLabel_
void produce(edm::Event &, const edm::EventSetup &) override
producer
edm::ESGetToken< EcalSeverityLevelAlgo, EcalSeverityLevelAlgoRcd > sevLvToken_
std::vector< int > flagsexclEB_
GamIsoDetIdCollectionProducer(const edm::ParameterSet &)
ctor
edm::EDGetTokenT< reco::PhotonCollection > emObjectToken_
std::vector< int > flagsexclEE_