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8 #include "Math/GenVector/RotationX.h"
9 #include "Math/GenVector/RotationY.h"
10 #include "Math/GenVector/RotationZ.h"
27 if (
parent() !=
"RotationSequence") {
34 if (atts.find(
"name") == atts.end()) {
38 std::vector<std::string>
names;
39 names.emplace_back(
"name");
41 std::vector<std::string>
values;
61 R = ROOT::Math::RotationX(dAngle);
62 }
else if (axis ==
"y") {
63 R = ROOT::Math::RotationY(dAngle);
64 }
else if (axis ==
"z") {
65 R = ROOT::Math::RotationZ(dAngle);
67 std::string msg =
"\nDDLRotationByAxis invalid axis... you must not have validated XML sources! Element is ";
const std::string & parent(void) const
access to parent element name
virtual void clear(void)
clear this element's contents.
void throwError(const std::string &keyMessage) const
format std::string for throw an error.
DDName is used to identify DDD entities uniquely.
DDLRotationByAxis(DDLElementRegistry *myreg)
The main class for processing parsed elements.
void loadAttributes(const std::string &elemName, const std::vector< std::string > &names, const std::vector< std::string > &values, const std::string &nmspace, DDCompactView &cpv)
Load the element attributes.
virtual const DDXMLAttribute & getAttributeSet(size_t aIndex=0) const
Get a "row" of attributes, i.e. one attribute set.
ClhepEvaluator & evaluator()
const std::string names[nVars_]
Compact representation of the geometrical detector hierarchy.
virtual DDRotationMatrix processOne(DDRotationMatrix R, std::string &axis, std::string &angle)
std::map< std::string, std::string > DDXMLAttribute
This is a base class for processing XML elements in the DDD.
void processElement(const std::string &name, const std::string &nmspace, DDCompactView &cpv) override
Processing the element.
const virtual DDName getDDName(const std::string &defaultNS, const std::string &attname=std::string("name"), size_t aIndex=0)
std::shared_ptr< DDXMLElement > getElement(const std::string &name)
THE most important part. Getting the pointer to a given element type.
ROOT::Math::Rotation3D DDRotationMatrix
A DDRotationMatrix is currently implemented with a ROOT Rotation3D.
T angle(T x1, T y1, T z1, T x2, T y2, T z2)
Represents a uniquely identifyable rotation matrix.
DDLElementRegistry * myRegistry_
void preProcessElement(const std::string &name, const std::string &nmspace, DDCompactView &cpv) override
Called by loadAttributes AFTER attributes are loaded.