18 vector<LayerPairAndLayers>
result;
21 vector<const LayerWithHits*> third;
25 if (
_geometry ==
"TECPAIRS_TOBTRIPLETS") {
26 vector<const LayerWithHits*> third;
31 vector<const LayerWithHits*> third1;
32 vector<const LayerWithHits*> third2;
33 vector<const LayerWithHits*> third3;
34 vector<const LayerWithHits*> third4;
39 third1.push_back(
lh1);
41 third2.push_back(
lh1);
43 third3.push_back(
lh2);
45 third4.push_back(
lh4);
78 const DetLayer* bl1 = dynamic_cast<DetLayer const*>(
bl[10]);
79 const DetLayer* bl2 = dynamic_cast<DetLayer const*>(
bl[11]);
80 const DetLayer* bl3 = dynamic_cast<DetLayer const*>(
bl[12]);
90 const DetLayer* bl1 = dynamic_cast<DetLayer const*>(
bl[0]);
91 const DetLayer* bl2 = dynamic_cast<DetLayer const*>(
bl[1]);
92 const DetLayer* bl3 = dynamic_cast<DetLayer const*>(
bl[2]);
93 const DetLayer* bl4 = dynamic_cast<DetLayer const*>(
bl[3]);