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MuonME0FrameRotation.cc
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3 
4 #include "G4Step.hh"
5 
7 
9 
11  return Local3DPoint(point.x(), point.z(), -point.y());
12 }
MuonGeometryConstants
Definition: MuonGeometryConstants.h:20
MuonME0FrameRotation::transformPoint
Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const override
Definition: MuonME0FrameRotation.cc:10
MuonME0FrameRotation::~MuonME0FrameRotation
~MuonME0FrameRotation() override
Definition: MuonME0FrameRotation.cc:8
MuonGeometryConstants.h
Point3DBase< float, LocalTag >
MuonME0FrameRotation::MuonME0FrameRotation
MuonME0FrameRotation(const MuonGeometryConstants &muonConstants)
Definition: MuonME0FrameRotation.cc:6
MuonFrameRotation
Definition: MuonFrameRotation.h:17
point
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
MuonME0FrameRotation.h
Local3DPoint
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9