Alignment
CommonAlignmentParametrization
src
FrameToFrameDerivative.cc
Go to the documentation of this file.
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#include "
Alignment/CommonAlignmentParametrization/interface/FrameToFrameDerivative.h
"
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#include "
Alignment/CommonAlignment/interface/Alignable.h
"
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// already in header: #include
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// "DataFormats/Math/interface/AlgebraicROOTObjects.h"
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#include "
DataFormats/CLHEP/interface/Migration.h
"
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//__________________________________________________________________________________________________
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AlgebraicMatrix
FrameToFrameDerivative::frameToFrameDerivative
(
const
Alignable
*
object
,
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const
Alignable
*composedObject)
const
{
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return
getDerivative
(
object
->globalRotation(),
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composedObject->
globalRotation
(),
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composedObject->
globalPosition
() -
object
->globalPosition());
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}
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//__________________________________________________________________________________________________
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AlgebraicMatrix66
FrameToFrameDerivative::getDerivative
(
const
align::RotationType
&objectRot,
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const
align::RotationType
&composeRot,
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const
align::GlobalPoint
&objectPos,
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const
align::GlobalPoint
&composePos)
const
{
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return
asSMatrix<6, 6>(this->
getDerivative
(objectRot, composeRot, composePos - objectPos));
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}
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//__________________________________________________________________________________________________
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AlgebraicMatrix
FrameToFrameDerivative::getDerivative
(
const
align::RotationType
&objectRot,
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const
align::RotationType
&composeRot,
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const
align::GlobalVector
&posVec)
const
{
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AlgebraicMatrix
rotDet =
transform
(objectRot);
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AlgebraicMatrix
rotCompO =
transform
(composeRot);
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AlgebraicVector
diffVec(3);
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diffVec(1) = posVec.
x
();
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diffVec(2) = posVec.
y
();
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diffVec(3) = posVec.
z
();
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AlgebraicMatrix
derivative
(6, 6);
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AlgebraicMatrix
derivAA(3, 3);
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AlgebraicMatrix
derivAB(3, 3);
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AlgebraicMatrix
derivBB(3, 3);
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derivAA =
derivativePosPos
(rotDet, rotCompO);
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derivAB =
derivativePosRot
(rotDet, rotCompO, diffVec);
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derivBB =
derivativeRotRot
(rotDet, rotCompO);
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derivative
[0][0] = derivAA[0][0];
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derivative
[0][1] = derivAA[0][1];
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derivative
[0][2] = derivAA[0][2];
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derivative
[0][3] = derivAB[0][0];
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derivative
[0][4] = derivAB[0][1];
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derivative
[0][5] = derivAB[0][2];
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derivative
[1][0] = derivAA[1][0];
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derivative
[1][1] = derivAA[1][1];
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derivative
[1][2] = derivAA[1][2];
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derivative
[1][3] = derivAB[1][0];
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derivative
[1][4] = derivAB[1][1];
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derivative
[1][5] = derivAB[1][2];
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derivative
[2][0] = derivAA[2][0];
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derivative
[2][1] = derivAA[2][1];
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derivative
[2][2] = derivAA[2][2];
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derivative
[2][3] = derivAB[2][0];
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derivative
[2][4] = derivAB[2][1];
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derivative
[2][5] = derivAB[2][2];
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derivative
[3][0] = 0;
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derivative
[3][1] = 0;
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derivative
[3][2] = 0;
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derivative
[3][3] = derivBB[0][0];
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derivative
[3][4] = derivBB[0][1];
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derivative
[3][5] = derivBB[0][2];
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derivative
[4][0] = 0;
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derivative
[4][1] = 0;
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derivative
[4][2] = 0;
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derivative
[4][3] = derivBB[1][0];
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derivative
[4][4] = derivBB[1][1];
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derivative
[4][5] = derivBB[1][2];
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derivative
[5][0] = 0;
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derivative
[5][1] = 0;
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derivative
[5][2] = 0;
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derivative
[5][3] = derivBB[2][0];
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derivative
[5][4] = derivBB[2][1];
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derivative
[5][5] = derivBB[2][2];
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return
derivative
;
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}
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//__________________________________________________________________________________________________
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AlgebraicMatrix
FrameToFrameDerivative::derivativePosPos
(
const
AlgebraicMatrix
&RotDet,
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const
AlgebraicMatrix
&RotRot)
const
{
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return
RotDet * RotRot.T();
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}
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//__________________________________________________________________________________________________
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AlgebraicMatrix
FrameToFrameDerivative::derivativePosRot
(
const
AlgebraicMatrix
&RotDet,
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const
AlgebraicMatrix
&RotRot,
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const
AlgebraicVector
&
S
)
const
{
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AlgebraicVector
dEulerA(3);
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AlgebraicVector
dEulerB(3);
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AlgebraicVector
dEulerC(3);
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AlgebraicMatrix
RotDa(3, 3);
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AlgebraicMatrix
RotDb(3, 3);
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AlgebraicMatrix
RotDc(3, 3);
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RotDa[1][2] = 1;
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RotDa[2][1] = -1;
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RotDb[0][2] = -1;
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RotDb[2][0] = 1;
// New beta sign
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RotDc[0][1] = 1;
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RotDc[1][0] = -1;
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dEulerA = RotDet * (RotRot.T() * RotDa * RotRot *
S
);
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dEulerB = RotDet * (RotRot.T() * RotDb * RotRot *
S
);
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dEulerC = RotDet * (RotRot.T() * RotDc * RotRot *
S
);
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AlgebraicMatrix
eulerDeriv(3, 3);
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eulerDeriv[0][0] = dEulerA[0];
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eulerDeriv[1][0] = dEulerA[1];
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eulerDeriv[2][0] = dEulerA[2];
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eulerDeriv[0][1] = dEulerB[0];
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eulerDeriv[1][1] = dEulerB[1];
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eulerDeriv[2][1] = dEulerB[2];
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eulerDeriv[0][2] = dEulerC[0];
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eulerDeriv[1][2] = dEulerC[1];
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eulerDeriv[2][2] = dEulerC[2];
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return
eulerDeriv;
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}
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//__________________________________________________________________________________________________
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AlgebraicMatrix
FrameToFrameDerivative::derivativeRotRot
(
const
AlgebraicMatrix
&RotDet,
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const
AlgebraicMatrix
&RotRot)
const
{
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AlgebraicVector
dEulerA(3);
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AlgebraicVector
dEulerB(3);
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AlgebraicVector
dEulerC(3);
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AlgebraicMatrix
RotDa(3, 3);
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AlgebraicMatrix
RotDb(3, 3);
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AlgebraicMatrix
RotDc(3, 3);
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RotDa[1][2] = 1;
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RotDa[2][1] = -1;
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RotDb[0][2] = -1;
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RotDb[2][0] = 1;
// New beta sign
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RotDc[0][1] = 1;
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RotDc[1][0] = -1;
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dEulerA =
linearEulerAngles
(RotDet * RotRot.T() * RotDa * RotRot * RotDet.T());
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dEulerB =
linearEulerAngles
(RotDet * RotRot.T() * RotDb * RotRot * RotDet.T());
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dEulerC =
linearEulerAngles
(RotDet * RotRot.T() * RotDc * RotRot * RotDet.T());
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AlgebraicMatrix
eulerDeriv(3, 3);
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eulerDeriv[0][0] = dEulerA[0];
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eulerDeriv[1][0] = dEulerA[1];
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eulerDeriv[2][0] = dEulerA[2];
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eulerDeriv[0][1] = dEulerB[0];
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eulerDeriv[1][1] = dEulerB[1];
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eulerDeriv[2][1] = dEulerB[2];
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eulerDeriv[0][2] = dEulerC[0];
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eulerDeriv[1][2] = dEulerC[1];
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eulerDeriv[2][2] = dEulerC[2];
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return
eulerDeriv;
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}
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//__________________________________________________________________________________________________
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AlgebraicVector
FrameToFrameDerivative::linearEulerAngles
(
const
AlgebraicMatrix
&rotDelta)
const
{
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AlgebraicMatrix
eulerAB(3, 3);
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AlgebraicVector
aB(3);
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eulerAB[0][1] = 1;
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eulerAB[1][0] = -1;
// New beta sign
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aB[2] = 1;
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AlgebraicMatrix
eulerC(3, 3);
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AlgebraicVector
C
(3);
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eulerC[2][0] = 1;
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C
[1] = 1;
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AlgebraicVector
eulerAngles(3);
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eulerAngles = eulerAB * rotDelta * aB + eulerC * rotDelta *
C
;
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return
eulerAngles;
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}
Vector3DBase< Scalar, GlobalTag >
TkRotation< Scalar >
resolutioncreator_cfi.object
object
Definition:
resolutioncreator_cfi.py:4
PV3DBase::x
T x() const
Definition:
PV3DBase.h:59
FrameToFrameDerivative::transform
static AlgebraicMatrix transform(const align::RotationType &)
Helper to transform from RotationType to AlgebraicMatrix.
Definition:
FrameToFrameDerivative.h:72
FrameToFrameDerivative.h
Alignable
Definition:
Alignable.h:27
funct::derivative
Derivative< X, A >::type derivative(const A &_)
Definition:
Derivative.h:18
FrameToFrameDerivative::getDerivative
AlgebraicMatrix66 getDerivative(const align::RotationType &objectRot, const align::RotationType &composeRot, const align::GlobalPoint &objectPos, const align::GlobalPoint &composePos) const
Definition:
FrameToFrameDerivative.cc:24
PV3DBase::z
T z() const
Definition:
PV3DBase.h:61
FrameToFrameDerivative::frameToFrameDerivative
AlgebraicMatrix frameToFrameDerivative(const Alignable *object, const Alignable *composedObject) const
Definition:
FrameToFrameDerivative.cc:16
FrameToFrameDerivative::derivativeRotRot
AlgebraicMatrix derivativeRotRot(const AlgebraicMatrix &RotDet, const AlgebraicMatrix &RotRot) const
Calculates the derivative DRot/DRot.
Definition:
FrameToFrameDerivative.cc:137
FrameToFrameDerivative::linearEulerAngles
AlgebraicVector linearEulerAngles(const AlgebraicMatrix &rotDelta) const
Gets linear approximated euler Angles.
Definition:
FrameToFrameDerivative.cc:173
AlgebraicVector
CLHEP::HepVector AlgebraicVector
Definition:
AlgebraicObjects.h:13
Point3DBase< Scalar, GlobalTag >
FrameToFrameDerivative::derivativePosRot
AlgebraicMatrix derivativePosRot(const AlgebraicMatrix &RotDet, const AlgebraicMatrix &RotRot, const AlgebraicVector &S) const
Calculates the derivative DPos/DRot.
Definition:
FrameToFrameDerivative.cc:101
S
double S(const TLorentzVector &, const TLorentzVector &)
Definition:
Particle.cc:97
FrameToFrameDerivative::derivativePosPos
AlgebraicMatrix derivativePosPos(const AlgebraicMatrix &RotDet, const AlgebraicMatrix &RotRot) const
Calculates the derivative DPos/DPos.
Definition:
FrameToFrameDerivative.cc:95
PV3DBase::y
T y() const
Definition:
PV3DBase.h:60
Migration.h
AlgebraicMatrix
CLHEP::HepMatrix AlgebraicMatrix
Definition:
AlgebraicObjects.h:14
AlgebraicMatrix66
ROOT::Math::SMatrix< double, 6, 6, ROOT::Math::MatRepStd< double, 6, 6 > > AlgebraicMatrix66
Definition:
AlgebraicROOTObjects.h:62
gen::C
C
Definition:
PomwigHadronizer.cc:76
Alignable.h
S
Definition:
CSCDBL1TPParametersExtended.h:16
Alignable::globalPosition
const PositionType & globalPosition() const
Return the global position of the object.
Definition:
Alignable.h:135
Alignable::globalRotation
const RotationType & globalRotation() const
Return the global orientation of the object.
Definition:
Alignable.h:138
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