#include <GBRForest2D.h>
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template<class Archive > |
void | serialize (Archive &ar, const unsigned int version) |
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Definition at line 25 of file GBRForest2D.h.
◆ GBRForest2D()
GBRForest2D::GBRForest2D |
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◆ ~GBRForest2D()
GBRForest2D::~GBRForest2D |
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◆ GetResponse()
void GBRForest2D::GetResponse |
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const float * |
vector, |
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double & |
x, |
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double & |
y |
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◆ serialize()
template<class Archive >
void GBRForest2D::serialize |
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Archive & |
ar, |
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const unsigned int |
version |
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private |
◆ SetInitialResponse()
void GBRForest2D::SetInitialResponse |
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double |
x, |
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double |
y |
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◆ Trees() [1/2]
std::vector<GBRTree2D>& GBRForest2D::Trees |
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◆ Trees() [2/2]
const std::vector<GBRTree2D>& GBRForest2D::Trees |
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const |
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◆ boost::serialization::access
friend class boost::serialization::access |
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friend |
◆ cond::serialization::access
template<typename CondSerializationT , typename Enabled >
◆ fInitialResponseX
double GBRForest2D::fInitialResponseX |
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◆ fInitialResponseY
double GBRForest2D::fInitialResponseY |
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◆ fTrees