1 #include "TEveBoxSet.h"
23 TEveElement &oItemHolder,
29 TEveElement &oItemHolder,
40 TEveBoxSet *hex_boxset =
new TEveBoxSet(
"Silicon");
42 hex_boxset->UseSingleColor();
43 hex_boxset->SetPickable(
true);
44 hex_boxset->Reset(TEveBoxSet::kBT_Hex,
true, 64);
45 hex_boxset->SetAntiFlick(kTRUE);
48 TEveBoxSet *boxset =
new TEveBoxSet(
"Scintillator");
50 boxset->UseSingleColor();
51 boxset->SetPickable(
true);
52 boxset->Reset(TEveBoxSet::kBT_FreeBox,
true, 64);
53 boxset->SetAntiFlick(kTRUE);
56 std::vector<std::pair<DetId, float>> clusterDetIds =
c->hitsAndFractions();
58 for (std::vector<std::pair<DetId, float>>::iterator it = clusterDetIds.begin(), itEnd = clusterDetIds.end();
64 const bool z = (it->first >> 25) & 0
x1;
67 if (((z_plus & z_minus) != 1) && (((z_plus | z_minus) == 0) || !(
z == z_minus ||
z == !z_plus)))
74 if (corners ==
nullptr ||
parameters ==
nullptr || shapes ==
nullptr) {
79 const bool isScintillator = (total_points == 4);
80 const uint8_t
type = ((it->first >> 28) & 0xF);
95 if (ll != ((it->first >> (isScintillator ? 17 : 20)) & 0x1F))
100 if (isScintillator) {
101 const int total_vertices = 3 * total_points;
103 std::vector<float> pnts(24);
104 for (
int i = 0;
i < total_points; ++
i) {
105 pnts[
i * 3 + 0] = corners[
i * 3];
106 pnts[
i * 3 + 1] = corners[
i * 3 + 1];
107 pnts[
i * 3 + 2] = corners[
i * 3 + 2];
109 pnts[(
i * 3 + 0) + total_vertices] = corners[
i * 3];
110 pnts[(
i * 3 + 1) + total_vertices] = corners[
i * 3 + 1];
111 pnts[(
i * 3 + 2) + total_vertices] = corners[
i * 3 + 2] + shapes[3];
113 boxset->AddBox(&pnts[0]);
115 const uint8_t colorFactor =
gradient_steps * (fmin(
hitmap[it->first]->energy() / saturation_energy, 1.0f));
125 float centerX = (corners[6] + corners[6 +
offset]) / 2;
126 float centerY = (corners[7] + corners[7 +
offset]) / 2;
127 float radius = fabs(corners[6] - corners[6 +
offset]) / 2;
128 hex_boxset->AddHex(TEveVector(centerX, centerY, corners[2]),
radius, 90.0, shapes[3]);
130 const uint8_t colorFactor =
gradient_steps * (fmin(
hitmap[it->first]->energy() / saturation_energy, 1.0f));
140 hex_boxset->RefitPlex();
142 hex_boxset->CSCTakeAnyParentAsMaster();
144 hex_boxset->CSCApplyMainColorToMatchingChildren();
145 hex_boxset->CSCApplyMainTransparencyToMatchingChildren();
146 hex_boxset->SetMainColor(
item()->modelInfo(iIndex).displayProperties().color());
147 hex_boxset->SetMainTransparency(
item()->defaultDisplayProperties().transparency());
149 oItemHolder.AddElement(hex_boxset);
155 boxset->CSCTakeAnyParentAsMaster();
157 boxset->CSCApplyMainColorToMatchingChildren();
158 boxset->CSCApplyMainTransparencyToMatchingChildren();
159 boxset->SetMainColor(
item()->modelInfo(iIndex).displayProperties().color());
160 boxset->SetMainTransparency(
item()->defaultDisplayProperties().transparency());
162 oItemHolder.AddElement(boxset);
168 "HGCal MultiCluster",