Go to the documentation of this file. 1 #ifndef Math_Vector3D_h
2 #define Math_Vector3D_h
3 #include "Math/Vector3D.h"
8 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >
XYZVectorD;
10 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >
RhoEtaPhiVectorD;
13 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >
RThetaPhiVectorD;
16 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<float> >
XYZVectorF;
18 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<float> >
RhoEtaPhiVectorF;
21 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<float> >
RThetaPhiVectorF;
24 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::LocalCoordinateSystemTag>
27 typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<float>, ROOT::Math::GlobalCoordinateSystemTag>
RThetaPhiVectorD RThetaPhiVector
spatial vector with polar internal representation
RhoEtaPhiVectorD RhoEtaPhiVector
spatial vector with cylindrical internal representation using pseudorapidity
ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< double > > RhoEtaPhiVectorD
spatial vector with cylindrical internal representation using pseudorapidity
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::LocalCoordinateSystemTag > LocalVector
vector in local coordinate system
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > XYZVectorD
spatial vector with cartesian internal representation
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::GlobalCoordinateSystemTag > GlobalVector
vector in glovbal coordinate system
ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< double > > RThetaPhiVectorD
XYZVectorD XYZVector
spatial vector with cartesian internal representation
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< float > > XYZVectorF
spatial vector with cartesian internal representation
ROOT::Math::DisplacementVector3D< ROOT::Math::Polar3D< float > > RThetaPhiVectorF
ROOT::Math::DisplacementVector3D< ROOT::Math::CylindricalEta3D< float > > RhoEtaPhiVectorF
spatial vector with cylindrical internal representation using pseudorapidity