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FlatRandomEGunProducer.cc
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1 /*
2  * \author Julia Yarba
3  */
4 
5 #include <ostream>
6 
8 
11 
16 
17 #include "CLHEP/Random/RandFlat.h"
18 
19 using namespace edm;
20 using namespace std;
21 
23  ParameterSet defpset;
24  // ParameterSet pgun_params = pset.getParameter<ParameterSet>("PGunParameters") ;
25  ParameterSet pgun_params = pset.getParameter<ParameterSet>("PGunParameters");
26 
27  // doesn't seem necessary to check if pset is empty - if this
28  // is the case, default values will be taken for params
29  fMinE = pgun_params.getParameter<double>("MinE");
30  fMaxE = pgun_params.getParameter<double>("MaxE");
31 
32  produces<HepMCProduct>("unsmeared");
33  produces<GenEventInfoProduct>();
34 
35  cout << "Internal FlatRandomEGun is initialzed" << endl;
36  // cout << "It is going to generate " << remainingEvents() << "events" << endl ;
37 }
38 
40  // no need to cleanup fEvt since it's done in HepMCProduct
41 }
42 
45  CLHEP::HepRandomEngine* engine = &rng->getEngine(e.streamID());
46 
47  if (fVerbosity > 0) {
48  cout << " FlatRandomEGunProducer : Begin New Event Generation" << endl;
49  }
50 
51  // event loop (well, another step in it...)
52 
53  // no need to clean up GenEvent memory - done in HepMCProduct
54 
55  // here re-create fEvt (memory)
56  //
57  fEvt = new HepMC::GenEvent();
58 
59  // now actualy, cook up the event from PDGTable and gun parameters
60  //
61 
62  // 1st, primary vertex
63  //
64  HepMC::GenVertex* Vtx = new HepMC::GenVertex(HepMC::FourVector(0., 0., 0.));
65 
66  // loop over particles
67  //
68  int barcode = 1;
69  for (unsigned int ip = 0; ip < fPartIDs.size(); ip++) {
70  double energy = CLHEP::RandFlat::shoot(engine, fMinE, fMaxE);
71  double eta = CLHEP::RandFlat::shoot(engine, fMinEta, fMaxEta);
72  double phi = CLHEP::RandFlat::shoot(engine, fMinPhi, fMaxPhi);
73  int PartID = fPartIDs[ip];
74  const HepPDT::ParticleData* PData = fPDGTable->particle(HepPDT::ParticleID(abs(PartID)));
75  double mass = PData->mass().value();
76  double mom2 = energy * energy - mass * mass;
77  double mom = 0.;
78  if (mom2 > 0.) {
79  mom = sqrt(mom2);
80  } else {
81  mom = 0.;
82  }
83  double theta = 2. * atan(exp(-eta));
84  double px = mom * sin(theta) * cos(phi);
85  double py = mom * sin(theta) * sin(phi);
86  double pz = mom * cos(theta);
87 
88  HepMC::FourVector p(px, py, pz, energy);
90  Part->suggest_barcode(barcode);
91  barcode++;
92  Vtx->add_particle_out(Part);
93 
94  if (fAddAntiParticle) {
95  HepMC::FourVector ap(-px, -py, -pz, energy);
96  int APartID = -PartID;
97  if (PartID == 22 || PartID == 23) {
98  APartID = PartID;
99  }
100  HepMC::GenParticle* APart = new HepMC::GenParticle(ap, APartID, 1);
101  APart->suggest_barcode(barcode);
102  barcode++;
103  Vtx->add_particle_out(APart);
104  }
105  }
106  fEvt->add_vertex(Vtx);
107  fEvt->set_event_number(e.id().event());
108  fEvt->set_signal_process_id(20);
109 
110  if (fVerbosity > 0) {
111  fEvt->print();
112  }
113 
114  unique_ptr<HepMCProduct> BProduct(new HepMCProduct());
115  BProduct->addHepMCData(fEvt);
116  e.put(std::move(BProduct), "unsmeared");
117 
118  unique_ptr<GenEventInfoProduct> genEventInfo(new GenEventInfoProduct(fEvt));
119  e.put(std::move(genEventInfo));
120 
121  if (fVerbosity > 0) {
122  // for testing purpose only
123  //fEvt->print() ; // for some strange reason, it prints NO event info
124  // after it's been put into edm::Event...
125  cout << " FlatRandomEGunProducer : Event Generation Done " << endl;
126  }
127 }
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Definition: BaseFlatGunProducer.h:45
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Definition: GenEventInfoProduct.h:17
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virtual CLHEP::HepRandomEngine & getEngine(StreamID const &)=0
Use this engine in event methods.
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Definition: FlatRandomEGunProducer.cc:22
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Definition: BaseFlatGunProducer.h:61
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Definition: BaseFlatGunProducer.h:43
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Definition: gather_cfg.py:144
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Definition: BaseFlatGunProducer.h:44
edm::FlatRandomEGunProducer::fMaxE
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Definition: FlatRandomEGunProducer.h:25
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Definition: FlatRandomEGunProducer.h:24
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Definition: ParticleDataTable.h:9
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Definition: Sin.h:22
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Definition: BaseFlatGunProducer.h:41
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Definition: PVValidationHelpers.h:69
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Definition: SSEVec.h:19
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Definition: Basic3DVectorLD.h:150
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Definition: HCALHighEnergyHPDFilter_cfi.py:5
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Definition: BaseFlatGunProducer.h:57
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Definition: GenParticle.py:18
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Definition: BaseFlatGunProducer.h:59
edm::FlatRandomEGunProducer::produce
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Definition: FlatRandomEGunProducer.cc:43
FlatRandomEGunProducer.h
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edm::FlatRandomEGunProducer::~FlatRandomEGunProducer
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Definition: FlatRandomEGunProducer.cc:39
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Definition: BaseFlatGunProducer.h:42
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