virtual bool compute(const GEMEtaPartition &roll, const GEMCluster &cl, LocalPoint &Point, LocalError &error) const =0
standard local recHit computation
virtual edm::OwnVector< GEMRecHit > reconstruct(const GEMEtaPartition &roll, const GEMDetId &gemId, const GEMDigiCollection::Range &digiRange, const EtaPartitionMask &mask)
Build all hits in the range associated to the gemId, at the 1st step.