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35 moduleChanger_(nullptr),
36 moduleDescription_(
"Looper",
"looper"),
37 moduleCallingContext_(&moduleDescription_) {}
60 e.addContext(
"Calling the 'duringLoop' method of a looper");
158 return std::set<eventsetup::EventSetupRecordKey>();
Timestamp const & endTime() const
RunPrincipal const & runPrincipal() const
LuminosityBlockPrincipal const & luminosityBlockPrincipal() const
void setTransition(Transition v)
void copyInfo(ScheduleInfo const &)
void printCmsExceptionWarning(char const *behavior, cms::Exception const &e)
void setTimestamp(Timestamp const &v)
void setLuminosityBlockIndex(LuminosityBlockIndex const &v)
void doBeginRun(RunPrincipal &, EventSetupImpl const &, ProcessContext *)
void prepareForNextLoop(eventsetup::EventSetupProvider *esp)
EventID const & id() const
void setModuleChanger(ModuleChanger *)
void resetRecordPlusDependentRecords(EventSetupRecordKey const &)
Used when we need to force a Record to reset all its proxies.
Func for_all(ForwardSequence &s, Func f)
wrapper for std::for_each
ExceptionToActionTable const * act_table_
Timestamp const & beginTime() const
Timestamp const & time() const
edm::propagate_const< ModuleChanger * > moduleChanger_
virtual void endRun(Run const &, EventSetup const &)
Called after all event modules have processed the end of a Run.
ScheduleInfo const * scheduleInfo() const
This returns a non-zero value after the constructor has been called.
virtual void beginRun(Run const &, EventSetup const &)
Called after all event modules have processed the begin of a Run.
virtual void startingNewLoop(unsigned int)=0
virtual void endLuminosityBlock(LuminosityBlock const &, EventSetup const &)
Called after all event modules have processed the end of a LuminosityBlock.
virtual ~EDLooperBase() noexcept(false)
ModuleDescription moduleDescription_
static LuminosityBlockIndex invalidLuminosityBlockIndex()
ModuleChanger * moduleChanger()
This only returns a non-zero value during the call to endOfLoop.
void doEndLuminosityBlock(LuminosityBlockPrincipal &, EventSetupImpl const &, ProcessContext *)
virtual Status endOfLoop(EventSetup const &, unsigned int iCounter)=0
ModuleCallingContext moduleCallingContext_
Status doDuringLoop(EventPrincipal &eventPrincipal, EventSetupImpl const &es, ProcessingController &, StreamContext *)
void setEventID(EventID const &v)
Status doEndOfLoop(EventSetupImpl const &es)
void doEndRun(RunPrincipal &, EventSetupImpl const &, ProcessContext *)
void setRunIndex(RunIndex const &v)
LuminosityBlockID id() const
virtual Status duringLoop(Event const &, EventSetup const &, ProcessingController &)=0
virtual void attachTo(ActivityRegistry &)
Override this method if you need to monitor the state of the processing.
exception_actions::ActionCodes find(const std::string &category) const
virtual std::set< eventsetup::EventSetupRecordKey > modifyingRecords() const
LuminosityBlockIndex index() const
Timestamp const & beginTime() const
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of "!*" before the partial wildcard feature was incorporated). The per-event "cost" of each negative criterion with multiple relevant triggers is about the same as ! *was in the past
edm::propagate_const< std::unique_ptr< ScheduleInfo > > scheduleInfo_
void doBeginLuminosityBlock(LuminosityBlockPrincipal &, EventSetupImpl const &, ProcessContext *)
virtual void beginOfJob()
virtual void beginLuminosityBlock(LuminosityBlock const &, EventSetup const &)
Called after all event modules have processed the begin of a LuminosityBlock.