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ExpoRandomPtGunProducer.cc
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1 /*
2  * \author Jean-Roch Vlimant
3  */
4 
5 #include <ostream>
6 
8 
11 
16 
17 #include "CLHEP/Random/RandExponential.h"
18 #include "CLHEP/Random/RandFlat.h"
19 
20 using namespace edm;
21 using namespace std;
22 
24  ParameterSet defpset;
25  ParameterSet pgun_params = pset.getParameter<ParameterSet>("PGunParameters");
26 
27  fMinPt = pgun_params.getParameter<double>("MinPt");
28  fMaxPt = pgun_params.getParameter<double>("MaxPt");
29 
30  fMeanPt = pgun_params.getParameter<double>("MeanPt");
31 
32  produces<HepMCProduct>("unsmeared");
33  produces<GenEventInfoProduct>();
34 }
35 
37  // no need to cleanup GenEvent memory - done in HepMCProduct
38 }
39 
42  CLHEP::HepRandomEngine* engine = &rng->getEngine(e.streamID());
43 
44  if (fVerbosity > 0) {
45  cout << " ExpoRandomPtGunProducer : Begin New Event Generation" << endl;
46  }
47  // event loop (well, another step in it...)
48 
49  // no need to clean up GenEvent memory - done in HepMCProduct
50  //
51 
52  // here re-create fEvt (memory)
53  //
54  fEvt = new HepMC::GenEvent();
55 
56  // now actualy, cook up the event from PDGTable and gun parameters
57  //
58  // 1st, primary vertex
59  //
60  //HepMC::GenVertex* Vtx = new HepMC::GenVertex(CLHEP::HepLorentzVector(0.,0.,0.));
61  HepMC::GenVertex* Vtx = new HepMC::GenVertex(HepMC::FourVector(0., 0., 0.));
62 
63  // loop over particles
64  //
65  int barcode = 1;
66  for (unsigned int ip = 0; ip < fPartIDs.size(); ++ip) {
67  //the max is to ensure you don't generate at 0
68  //the 90% is to get rid of edge effect
69 
70  double pt = std::max(0.00001, 0.90 * fMinPt) + CLHEP::RandExponential::shoot(engine, fMeanPt);
71  //shoot until in the designated range
72  while (pt < fMinPt || pt > fMaxPt) {
73  pt = std::max(0.00001, 0.90 * fMinPt) + CLHEP::RandExponential::shoot(engine, fMeanPt);
74  }
75 
76  double eta = CLHEP::RandFlat::shoot(engine, fMinEta, fMaxEta);
77  double phi = CLHEP::RandFlat::shoot(engine, fMinPhi, fMaxPhi);
78  int PartID = fPartIDs[ip];
79  const HepPDT::ParticleData* PData = fPDGTable->particle(HepPDT::ParticleID(abs(PartID)));
80  double mass = PData->mass().value();
81  double theta = 2. * atan(exp(-eta));
82  double mom = pt / sin(theta);
83  double px = pt * cos(phi);
84  double py = pt * sin(phi);
85  double pz = mom * cos(theta);
86  double energy2 = mom * mom + mass * mass;
87  double energy = sqrt(energy2);
88  //CLHEP::Hep3Vector p(px,py,pz) ;
89  //HepMC::GenParticle* Part =
90  // new HepMC::GenParticle(CLHEP::HepLorentzVector(p,energy),PartID,1);
91  HepMC::FourVector p(px, py, pz, energy);
93  Part->suggest_barcode(barcode);
94  barcode++;
95  Vtx->add_particle_out(Part);
96 
97  if (fAddAntiParticle) {
98  //CLHEP::Hep3Vector ap(-px,-py,-pz) ;
99  HepMC::FourVector ap(-px, -py, -pz, energy);
100  int APartID = -PartID;
101  if (PartID == 22 || PartID == 23) {
102  APartID = PartID;
103  }
104  //HepMC::GenParticle* APart =
105  // new HepMC::GenParticle(CLHEP::HepLorentzVector(ap,energy),APartID,1);
106  HepMC::GenParticle* APart = new HepMC::GenParticle(ap, APartID, 1);
107  APart->suggest_barcode(barcode);
108  barcode++;
109  Vtx->add_particle_out(APart);
110  }
111  }
112 
113  fEvt->add_vertex(Vtx);
114  fEvt->set_event_number(e.id().event());
115  fEvt->set_signal_process_id(20);
116 
117  if (fVerbosity > 0) {
118  fEvt->print();
119  }
120 
121  unique_ptr<HepMCProduct> BProduct(new HepMCProduct());
122  BProduct->addHepMCData(fEvt);
123  e.put(std::move(BProduct), "unsmeared");
124 
125  unique_ptr<GenEventInfoProduct> genEventInfo(new GenEventInfoProduct(fEvt));
126  e.put(std::move(genEventInfo));
127 
128  if (fVerbosity > 0) {
129  // for testing purpose only
130  // fEvt->print() ; // prints empty info after it's made into edm::Event
131  cout << " FlatRandomPtGunProducer : Event Generation Done " << endl;
132  }
133 }
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Definition: BaseFlatGunProducer.h:45
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Definition: GenEventInfoProduct.h:17
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virtual CLHEP::HepRandomEngine & getEngine(StreamID const &)=0
Use this engine in event methods.
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Definition: BaseFlatGunProducer.h:44
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~ExpoRandomPtGunProducer() override
Definition: ExpoRandomPtGunProducer.cc:36
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Definition: ParticleDataTable.h:9
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Definition: ExpoRandomPtGunProducer.cc:23
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Definition: ExpoRandomPtGunProducer.cc:40
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Definition: BaseFlatGunProducer.h:57
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Definition: BaseFlatGunProducer.h:59
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Definition: ExpoRandomPtGunProducer.h:26
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