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Muon
src
MuonME0FrameRotation.cc
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1
#include "
SimG4CMS/Muon/interface/MuonME0FrameRotation.h
"
2
#include "
Geometry/MuonNumbering/interface/MuonDDDConstants.h
"
3
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#include "G4Step.hh"
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MuonME0FrameRotation::MuonME0FrameRotation
(
const
MuonDDDConstants
&) :
MuonFrameRotation
::
MuonFrameRotation
() {}
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MuonME0FrameRotation::~MuonME0FrameRotation
() {}
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Local3DPoint
MuonME0FrameRotation::transformPoint
(
const
Local3DPoint
&
point
,
const
G4Step*)
const
{
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return
Local3DPoint
(point.
x
(), point.
z
(), -point.
y
());
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}
MuonME0FrameRotation.h
PV3DBase::y
T y() const
Definition:
PV3DBase.h:60
MuonDDDConstants
Definition:
MuonDDDConstants.h:21
MuonDDDConstants.h
PV3DBase::z
T z() const
Definition:
PV3DBase.h:61
MuonME0FrameRotation::MuonME0FrameRotation
MuonME0FrameRotation(const MuonDDDConstants &muonConstants)
Definition:
MuonME0FrameRotation.cc:6
Point3DBase< float, LocalTag >
MuonME0FrameRotation::~MuonME0FrameRotation
~MuonME0FrameRotation() override
Definition:
MuonME0FrameRotation.cc:8
MuonFrameRotation
Definition:
MuonFrameRotation.h:17
PV3DBase::x
T x() const
Definition:
PV3DBase.h:59
point
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition:
invegas.h:5
MuonME0FrameRotation::transformPoint
Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const override
Definition:
MuonME0FrameRotation.cc:10
Local3DPoint
Point3DBase< float, LocalTag > Local3DPoint
Definition:
LocalPoint.h:9
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