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MuonME0FrameRotation.cc
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3 
4 #include "G4Step.hh"
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11  return Local3DPoint(point.x(), point.z(), -point.y());
12 }
T y() const
Definition: PV3DBase.h:60
T z() const
Definition: PV3DBase.h:61
MuonME0FrameRotation(const MuonDDDConstants &muonConstants)
T x() const
Definition: PV3DBase.h:59
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const override
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9