Vector3DBase< typename PreciseFloatType< T, U >::Type, FrameTag > cross(const Vector3DBase< U, FrameTag > &v) const
DirectionType direction() const
GlobalVector DirectionType
Line(PositionType &pos, DirectionType &dir)
PreciseFloatType< T, U >::Type dot(const Vector3DBase< U, FrameTag > &v) const
GlobalVector distance(const Line &aLine) const
PositionType position() const
DecomposeProduct< arg, typename Div::arg > D
GlobalPoint closerPointToLine(const Line &aLine) const
GlobalVector distance(const GlobalPoint &aPoint) const
std::pair< OmniClusterRef, TrackingParticleRef > P
Basic3DVector unit() const