#include "G4VHit.hh"
#include "G4ThreeVector.hh"
#include "DataFormats/Math/interface/Point3D.h"
#include <iostream>
Go to the source code of this file.
Classes | |
class | TotemRPG4Hit |
Functions | |
std::ostream & | operator<< (std::ostream &, const TotemRPG4Hit &) |
std::ostream& operator<< | ( | std::ostream & | , |
const TotemRPG4Hit & | |||
) |
Definition at line 145 of file TotemRPG4Hit.cc.
References TotemRPG4Hit::energyLoss(), TotemRPG4Hit::entry(), TotemRPG4Hit::incidentEnergy(), TotemRPG4Hit::timeSliceID(), TotemRPG4Hit::trackID(), and TotemRPG4Hit::unitID().