1 #ifndef FastSimulation_CaloGeometryTools_CaloGeometryHelper 2 #define FastSimulation_CaloGeometryTools_CaloGeometryHelper 31 void getWindow(
const DetId& pivot,
int s1,
int s2, std::vector<DetId>&)
const;
42 const NeiVect& getNeighbours(
const DetId& det)
const;
47 bool borderCrossing(
const DetId&,
const DetId&)
const;
54 void buildNeighbourArray();
55 void buildCrystalArray();
double preshowerZPosition(int layer) const
static AlgebraicMatrix initialize()
math::XYZVector XYZVector
std::vector< NeiVect > barrelNeighbours_
std::array< DetId, 8 > NeiVect
std::vector< NeiVect > endcapNeighbours_
bool neighbourmapcalculated_
std::vector< BaseCrystal > endcapCrystals_
double magneticField() const
XYZVectorD XYZVector
spatial vector with cartesian internal representation
bool preshowerPresent() const
std::vector< BaseCrystal > barrelCrystals_
CaloDirection
Codes the local directions in the cell lattice.
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point