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EgHLTParticlePair.h
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#ifndef DQMOFFLINE_TRIGGER_EGHLTPARTICLEPAIR
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#define DQMOFFLINE_TRIGGER_EGHLTPARTICLEPAIR
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//a useful struct for defining a pair of particles
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namespace
egHLT
{
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template
<
class
T>
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struct
ParticlePair
{
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const
T
&
part1
;
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const
T
&
part2
;
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ParticlePair
(
const
T
& particle1,
const
T
& particle2) : part1(particle1), part2(particle2) {}
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~ParticlePair
() =
default
;
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float
mass
()
const
{
return
(part1.p4() + part2.p4()).
mag
(); }
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};
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}
// namespace egHLT
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#endif
egHLT::ParticlePair
Definition:
EgHLTParticlePair.h:8
egHLT::ParticlePair::mass
float mass() const
Definition:
EgHLTParticlePair.h:15
mag
T mag() const
The vector magnitude. Equivalent to sqrt(vec.mag2())
Definition:
Basic3DVectorLD.h:127
egHLT::ParticlePair::~ParticlePair
~ParticlePair()=default
egHLT::ParticlePair::part2
const T & part2
Definition:
EgHLTParticlePair.h:10
egHLT::ParticlePair::ParticlePair
ParticlePair(const T &particle1, const T &particle2)
Definition:
EgHLTParticlePair.h:12
egHLT
Definition:
EgHLTBinData.h:10
T
long double T
Definition:
Basic3DVectorLD.h:48
egHLT::ParticlePair::part1
const T & part1
Definition:
EgHLTParticlePair.h:9
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