8 const std::vector<RefCountedKinematicParticle>&
particles)
const {
14 resTree->addParticle(fVertex, vtx, virtualParticle);
17 for (std::vector<RefCountedKinematicParticle>::const_iterator il = particles.begin(); il != particles.end(); il++) {
18 if ((*il)->previousParticle()->correspondingTree() !=
nullptr) {
23 resTree->addTree(cdVertex, tree);
26 resTree->addParticle(vtx, ffVertex, *il);
void replaceCurrentParticle(RefCountedKinematicParticle newPart) const
KinematicVertexFactory vFactory
void movePointerToTheTop() const
RefCountedKinematicTree buildRealTree(const RefCountedKinematicParticle virtualParticle, const RefCountedKinematicVertex vtx, const std::vector< RefCountedKinematicParticle > &particles) const
static RefCountedKinematicVertex vertex(const VertexState &state, float totalChiSq, float degreesOfFr)