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MTDGeometryBuilder
src
MTDTopologyBuilder.cc
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// Make the change for "big" pixels. 3/06 d.k.
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#include "
Geometry/MTDGeometryBuilder/interface/MTDTopologyBuilder.h
"
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#include "
Geometry/MTDGeometryBuilder/interface/RectangularMTDTopology.h
"
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#include "
DataFormats/GeometrySurface/interface/Bounds.h
"
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MTDTopologyBuilder::MTDTopologyBuilder
(
void
) {}
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PixelTopology
*
MTDTopologyBuilder::build
(
const
Bounds
* bs,
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bool
upgradeGeometry,
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int
pixelROCRows,
// Num of Rows per ROC
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int
pixelROCCols,
// Num of Cols per ROC
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int
BIG_PIX_PER_ROC_X,
// in x direction, rows. BIG_PIX_PER_ROC_X = 0 for SLHC
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int
BIG_PIX_PER_ROC_Y,
// in y direction, cols. BIG_PIX_PER_ROC_Y = 0 for SLHC
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int
pixelROCsInX,
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int
pixelROCsInY) {
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float
width
= bs->
width
();
// module width = Xsize
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float
length = bs->
length
();
// module length = Ysize
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// Number of pixel rows (x) and columns (y) per module
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int
nrows = pixelROCRows * pixelROCsInX;
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int
ncols
= pixelROCCols * pixelROCsInY;
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// Take into account the large edge pixles
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// 1 big pixel per ROC
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float
pitchX = width / (nrows + pixelROCsInX * BIG_PIX_PER_ROC_X);
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// 2 big pixels per ROC
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float
pitchY = length / (ncols + pixelROCsInY * BIG_PIX_PER_ROC_Y);
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return
(
new
RectangularMTDTopology
(nrows,
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ncols,
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pitchX,
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pitchY,
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upgradeGeometry,
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pixelROCRows,
// (int)rocRow
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pixelROCCols,
// (int)rocCol
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BIG_PIX_PER_ROC_X,
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BIG_PIX_PER_ROC_Y,
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pixelROCsInX,
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pixelROCsInY));
// (int)rocInX, (int)rocInY
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}
Bounds::length
virtual float length() const =0
Bounds.h
Bounds::width
virtual float width() const =0
RectangularMTDTopology
Definition:
RectangularMTDTopology.h:39
MTDTopologyBuilder::MTDTopologyBuilder
MTDTopologyBuilder()
Definition:
MTDTopologyBuilder.cc:6
hgcalPlots.ncols
ncols
Definition:
hgcalPlots.py:105
ApeEstimator_cff.width
width
Definition:
ApeEstimator_cff.py:24
MTDTopologyBuilder::build
PixelTopology * build(const Bounds *bounds, bool upgradeGeometry, int ROWS_PER_ROC, int COLS_PER_ROC, int BIG_PIX_PER_ROC_X, int BIG_PIX_PER_ROC_Y, int ROCS_X, int ROCS_Y)
Definition:
MTDTopologyBuilder.cc:8
PixelTopology
Definition:
PixelTopology.h:10
Bounds
Definition:
Bounds.h:20
MTDTopologyBuilder.h
RectangularMTDTopology.h
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