1 #ifndef RandomEngine_RandomEngineState_h 2 #define RandomEngine_RandomEngineState_h
std::vector< uint32_t > seed_
void setLabel(const std::string &value)
void reserveStateVector(std::vector< uint32_t >::size_type n)
const std::string & getLabel() const
void reserveSeedVector(std::vector< uint32_t >::size_type n)
void push_back_stateVector(uint32_t v)
void setSeed(const std::vector< uint32_t > &value)
void setState(const std::vector< uint32_t > &value)
std::vector< uint32_t > state_
const std::vector< uint32_t > & getState() const
bool operator<(RandomEngineState const &rhs) const
const std::vector< uint32_t > & getSeed() const
void push_back_seedVector(uint32_t v)