CMS 3D CMS Logo

GEMRecHitStandardAlgo.h
Go to the documentation of this file.
1 #ifndef RecoLocalMuon_GEMRecHit_GEMRecHitStandardAlgo_H
2 #define RecoLocalMuon_GEMRecHit_GEMRecHitStandardAlgo_H
3 
9 
11 public:
14 
16  ~GEMRecHitStandardAlgo() override;
17 
18  // Operations
19 
21  void setES(const edm::EventSetup& setup) override;
22 
23  bool compute(const GEMEtaPartition& roll,
24  const GEMCluster& cluster,
26  LocalError& error) const override;
27 
28  bool compute(const GEMEtaPartition& roll,
29  const GEMCluster& cluster,
30  const float& angle,
31  const GlobalPoint& globPos,
32  LocalPoint& point,
33  LocalError& error) const override;
34 };
35 #endif
~GEMRecHitStandardAlgo() override
Destructor.
void setES(const edm::EventSetup &setup) override
Pass the Event Setup to the algo at each event.
GEMRecHitStandardAlgo(const edm::ParameterSet &config)
Constructor.
Definition: config.py:1
bool compute(const GEMEtaPartition &roll, const GEMCluster &cluster, LocalPoint &point, LocalError &error) const override
standard local recHit computation
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
T angle(T x1, T y1, T z1, T x2, T y2, T z2)
Definition: angle.h:11